Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/SelfTest/Devices/Gauntlet.SelfTest.TestTargetDevice.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

32 lines
841 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Gauntlet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace Gauntlet.SelfTest
{
abstract class TestTargetDevice : BaseTestNode
{
protected bool CheckEssentialFunctions(ITargetDevice TestDevice)
{
// Device should power on (or ignore this if it's already on);
CheckResult(TestDevice.PowerOn() && TestDevice.IsOn, "Failed to power on device");
// Device should reboot (or pretend it did)
CheckResult(TestDevice.Reboot(), "Failed to reboot device");
// Device should connect
CheckResult(TestDevice.Connect() && TestDevice.IsConnected, "Failed to connect to device");
return TestFailures.Count == 0;
}
}
}