Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.WindowsBuildSources.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

26 lines
751 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class Win64BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win64StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
public class Win32BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win32StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win32; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
}