Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/TranslationEditor.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

74 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateIncludePathModuleNames.Add("LocalizationService");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Json",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"SourceControl",
"MessageLog",
"Documentation",
"Localization",
"LocalizationCommandletExecution",
"LocalizationService",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Localization",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/TranslationEditor/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/TranslationEditor/Public",
}
);
}
}