Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
645 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class PROPERTYEDITOR_API FPropertyRestriction
{
public:
FPropertyRestriction(const FText& InReason)
: Reason(InReason)
{
}
const FText& GetReason() const { return Reason; }
bool IsValueHidden(const FString& Value) const;
bool IsValueDisabled(const FString& Value) const;
void AddHiddenValue(FString Value);
void AddDisabledValue(FString Value);
void RemoveHiddenValue(FString Value);
void RemoveDisabledValue(FString Value);
void RemoveAll();
private:
TArray<FString> HiddenValues;
TArray<FString> DisabledValues;
FText Reason;
};