Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/DetailCustomBuilderRow.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

42 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "DetailWidgetRow.h"
#include "SDetailsViewBase.h"
class FCustomChildrenBuilder;
class FDetailCategoryImpl;
class FDetailItemNode;
class IDetailCustomNodeBuilder;
class FDetailCustomBuilderRow : public TSharedFromThis<FDetailCustomBuilderRow>
{
public:
FDetailCustomBuilderRow( TSharedRef<IDetailCustomNodeBuilder> CustomBuilder );
void Tick( float DeltaTime );
bool RequiresTick() const;
bool HasColumns() const;
bool ShowOnlyChildren() const;
void OnItemNodeInitialized( TSharedRef<FDetailItemNode> InTreeNode, TSharedRef<FDetailCategoryImpl> InParentCategory, const TAttribute<bool>& InIsParentEnabled );
FName GetCustomBuilderName() const;
TSharedPtr<IPropertyHandle> GetPropertyHandle() const;
void OnGenerateChildren( FDetailNodeList& OutChildren );
bool IsInitiallyCollapsed() const;
FDetailWidgetRow GetWidgetRow();
bool AreChildCustomizationsHidden() const;
private:
/** Whether or not our parent is enabled */
TAttribute<bool> IsParentEnabled;
TSharedPtr<FDetailWidgetRow> HeaderRow;
TSharedRef<class IDetailCustomNodeBuilder> CustomNodeBuilder;
TSharedPtr<class FCustomChildrenBuilder> ChildrenBuilder;
TWeakPtr<FDetailCategoryImpl> ParentCategory;
};