Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Persona.Build.cs
rex hill b503eb2c31 Viewport show flags menu converted
#rnx


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 12402687 via CL 12402690 via CL 12404501
#ROBOMERGE-BOT: (v671-12333473)

[CL 12404533 by rex hill in Release-Engine-Staging branch]
2020-03-25 10:48:45 -04:00

93 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Persona : ModuleRules
{
public Persona(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/Persona/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePaths.Add("Editor/Persona/Private/AnimTimeline");
PublicIncludePathModuleNames.AddRange(
new string[] {
"SkeletonEditor",
"AnimationEditor",
"AdvancedPreviewScene",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MainFrame",
"DesktopPlatform",
"ContentBrowser",
"AssetTools",
"MeshReductionInterface",
"SequenceRecorder",
"AnimationBlueprintEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"UnrealEd",
"GraphEditor",
"InputCore",
"Kismet",
"KismetWidgets",
"AnimGraph",
"PropertyEditor",
"EditorWidgets",
"BlueprintGraph",
"RHI",
"Json",
"JsonUtilities",
"ClothingSystemEditorInterface",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeCommon",
"AnimGraphRuntime",
"UnrealEd",
"CommonMenuExtensions",
"PinnedCommandList",
"RenderCore",
"SkeletalMeshUtilitiesCommon",
"ToolMenus",
"CurveEditor",
"SequencerWidgets",
"TimeManagement",
"Sequencer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"Documentation",
"MainFrame",
"DesktopPlatform",
"SkeletonEditor",
"AssetTools",
"AnimationEditor",
"MeshReductionInterface",
"SequenceRecorder",
}
);
}
}