Files
UnrealEngineUWP/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/PIEPreviewDeviceProfileSelector.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

38 lines
822 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceProfileSelector : ModuleRules
{
public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PIEPreviewDeviceSpecification",
"RHI",
"JsonUtilities",
"MaterialShaderQualitySettings",
"Slate",
"SlateCore",
"ApplicationCore",
"Engine",
"UnrealEd",
"EditorStyle"
}
);
}
}
}