Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/PaintModeSettings.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
579 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PaintModeSettings.h"
#include "UObject/UObjectGlobals.h"
#include "UObject/Package.h"
UPaintModeSettings::UPaintModeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
PaintMode(EPaintMode::Vertices)
{
}
UPaintModeSettings* UPaintModeSettings::Get()
{
static UPaintModeSettings* Settings = nullptr;
if (!Settings)
{
Settings = DuplicateObject<UPaintModeSettings>(GetMutableDefault<UPaintModeSettings>(), GetTransientPackage());
Settings->AddToRoot();
}
return Settings;
}