Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintModeToolKit.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

39 lines
904 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshPaintModeToolKit.h"
#include "MeshPaintEdMode.h"
#include "IMeshPainter.h"
#define LOCTEXT_NAMESPACE "MeshPaintToolKit"
FMeshPaintModeToolKit::FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode)
: MeshPaintEdMode(InOwningMode)
{
}
void FMeshPaintModeToolKit::Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost)
{
FModeToolkit::Init(InitToolkitHost);
}
FName FMeshPaintModeToolKit::GetToolkitFName() const
{
return FName("MeshPaintMode");
}
FText FMeshPaintModeToolKit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Mesh Paint");
}
class FEdMode* FMeshPaintModeToolKit::GetEditorMode() const
{
return MeshPaintEdMode;
}
TSharedPtr<SWidget> FMeshPaintModeToolKit::GetInlineContent() const
{
return MeshPaintEdMode->GetMeshPainter()->GetWidget();
}
#undef LOCTEXT_NAMESPACE // "MeshPaintToolKit"