Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintEdMode.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

38 lines
893 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshPaintEdMode.h"
#include "EdMode.h"
#include "MeshPaintModeToolKit.h"
#include "EditorModeManager.h"
#include "PaintModePainter.h"
#define LOCTEXT_NAMESPACE "EdModeMeshPaint"
void FEdModeMeshPaint::Initialize()
{
MeshPainter = FPaintModePainter::Get();
}
TSharedPtr<class FModeToolkit> FEdModeMeshPaint::GetToolkit()
{
return MakeShareable(new FMeshPaintModeToolKit(this));
}
bool FEdModeMeshPaint::InputKey(FEditorViewportClient* InViewportClient, FViewport* InViewport, FKey InKey, EInputEvent InEvent)
{
if (!IsEditingEnabled())
{
return false;
}
return IMeshPaintEdMode::InputKey(InViewportClient, InViewport, InKey, InEvent);
}
bool FEdModeMeshPaint::IsEditingEnabled() const
{
return GetWorld() ? GetWorld()->FeatureLevel >= ERHIFeatureLevel::SM5 : false;
}
#undef LOCTEXT_NAMESPACE // "FEdModeMeshPaint"