Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/LevelEditorMenuContext.h
rex hill ce6762674f Add forward declaration of a class
#rnx
#jira


#ROBOMERGE-SOURCE: CL 12248415 via CL 12248566 via CL 12248592
#ROBOMERGE-BOT: (v668-12245121)

[CL 12248623 by rex hill in Main branch]
2020-03-18 12:29:22 -04:00

55 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LevelEditorMenuContext.generated.h"
class SLevelEditor;
class UActorComponent;
class SLevelViewport;
class SLevelViewportToolBar;
class FLevelEditorViewportClient;
UCLASS()
class LEVELEDITOR_API ULevelEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelEditor> LevelEditor;
};
/** Enum to describe what a level editor context menu should be built for */
enum class ELevelEditorMenuContext
{
/** This context menu is applicable to a viewport */
Viewport,
/** This context menu is applicable to the Scene Outliner (disables click-position-based menu items) */
SceneOutliner,
};
UCLASS()
class LEVELEDITOR_API ULevelEditorContextMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelEditor> LevelEditor;
TArray<UActorComponent*> SelectedComponents;
ELevelEditorMenuContext ContextType;
};
UCLASS()
class LEVELEDITOR_API ULevelViewportToolBarContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelViewportToolBar> LevelViewportToolBarWidget;
TWeakPtr<const SLevelViewportToolBar> LevelViewportToolBarWidgetConst;
FLevelEditorViewportClient* GetLevelViewportClient();
};