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#ROBOMERGE-SOURCE: CL 11445811 via CL 11445813 via CL 11445818 #ROBOMERGE-BOT: (v654-11333218) [CL 11445820 by matt kuhlenschmidt in Main branch]
73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Editor/UnrealEdTypes.h"
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#include "Framework/Docking/TabManager.h"
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#include "Framework/Commands/UICommandList.h"
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#include "AssetThumbnail.h"
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#include "Toolkits/IToolkitHost.h"
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class FDetailsViewObjectFilter;
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class IDetailRootObjectCustomization;
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class ISceneOutliner;
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class IAssetViewport;
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class SLevelViewport;
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/**
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* Public interface to SLevelEditor
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*/
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class ILevelEditor : public SCompoundWidget, public IToolkitHost
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{
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public:
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/** Summons a context menu for this level editor at the mouse cursor's location */
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virtual void SummonLevelViewportContextMenu() = 0;
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/** Summons a context menu for view options */
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virtual void SummonLevelViewportViewOptionMenu(ELevelViewportType ViewOption) = 0;
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/** Returns a list of all of the toolkits that are currently hosted by this toolkit host */
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virtual const TArray< TSharedPtr< IToolkit > >& GetHostedToolkits() const = 0;
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/** Gets an array of all viewports in this level editor */
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virtual TArray< TSharedPtr< IAssetViewport > > GetViewports() const = 0;
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/** Gets the active level viewport for this level editor */
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virtual TSharedPtr<IAssetViewport> GetActiveViewportInterface() = 0;
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/** Get the thumbnail pool used by this level editor */
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virtual TSharedPtr< class FAssetThumbnailPool > GetThumbnailPool() const = 0;
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/** Access the level editor's action command list */
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virtual const TSharedPtr< FUICommandList >& GetLevelEditorActions() const = 0;
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/** Called to process a key down event in a viewport when in immersive mode */
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virtual FReply OnKeyDownInViewport( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) = 0;
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/** Append commands to the command list for the level editor */
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virtual void AppendCommands( const TSharedRef<FUICommandList>& InCommandsToAppend ) = 0;
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/** After spawning a new level viewport outside of the editor's tab system, this function must be called so that
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the editor can keep track of that viewport */
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virtual void AddStandaloneLevelViewport( const TSharedRef<SLevelViewport>& LevelViewport ) = 0;
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/** Spawns an Actor Details widget */
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virtual TSharedRef<SWidget> CreateActorDetails( const FName TabIdentifier ) = 0;
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/** Set the filter that should be used to determine the set of objects that should be shown in a details panel when an actor in the level editor is selected */
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virtual void SetActorDetailsRootCustomization(TSharedPtr<FDetailsViewObjectFilter> ActorDetailsObjectFilter, TSharedPtr<IDetailRootObjectCustomization> ActorDetailsRootCustomization) = 0;
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/** Spawns a level editor ToolBox widget (aka. "Modes") */
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virtual TSharedRef<SWidget> CreateToolBox() = 0;
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virtual TSharedPtr<ISceneOutliner> GetSceneOutliner() const = 0;
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};
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