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Now there is a separate api on editor viewports to set and remove a temporary override state. Deprecated existing methods and fixed up use cases. #ROBOMERGE-OWNER: matt.kuhlenschmidt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 11498109 via CL 11498156 via CL 11498165 #ROBOMERGE-BOT: (v654-11333218) #rb none [CL 11498464 by matt kuhlenschmidt in Main branch]
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelViewportLayoutOnePane.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SBoxPanel.h"
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#include "Framework/Docking/LayoutService.h"
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#include "ShowFlags.h"
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#include "Editor.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleManager.h"
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#include "Framework/Application/SlateApplication.h"
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#include "LevelEditor.h"
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// FLevelViewportLayoutOnePane /////////////////////////////
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void FLevelViewportLayoutOnePane::SaveLayoutString(const FString& LayoutString) const
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{
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if (!bIsTransitioning)
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{
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FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
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SaveCommonLayoutString(SpecificLayoutString);
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}
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}
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TSharedRef<SWidget> FLevelViewportLayoutOnePane::MakeViewportLayout(const FString& LayoutString)
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{
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// single viewport layout blocks maximize feature as it doesn't make sense
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bIsMaximizeSupported = false;
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FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
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FEngineShowFlags OrthoShowFlags(ESFIM_Editor);
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ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags);
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FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor);
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ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags);
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FString ViewportKey, ViewportType;
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if (!SpecificLayoutString.IsEmpty())
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{
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const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
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ViewportKey = SpecificLayoutString + TEXT(".Viewport0");
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GConfig->GetString(*IniSection, *(ViewportKey + TEXT(".TypeWithinLayout")), ViewportType, GEditorPerProjectIni);
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}
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FLevelEditorModule& LevelEditor = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
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// Set up the viewport
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FViewportConstructionArgs Args;
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Args.ParentLayout = AsShared();
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Args.ParentLevelEditor = ParentLevelEditor;
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Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
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Args.bRealtime = true;
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Args.ConfigKey = *ViewportKey;
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Args.ViewportType = LVT_Perspective;
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TSharedRef<ILevelViewportLayoutEntity> Viewport = LevelEditor.FactoryViewport(*ViewportType, Args);
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ViewportBox =
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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[
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Viewport->AsWidget()
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];
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Viewports.Add( *ViewportKey, Viewport );
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// Make newly-created perspective viewports active by default
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GCurrentLevelEditingViewportClient = &Viewport->GetLevelViewportClient();
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InitCommonLayoutFromString(SpecificLayoutString, NAME_None);
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return ViewportBox.ToSharedRef();
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}
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void FLevelViewportLayoutOnePane::ReplaceWidget(TSharedRef<SWidget> Source, TSharedRef<SWidget> Replacement)
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{
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check(ViewportBox->GetChildren()->Num() == 1)
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TSharedRef<SWidget> ViewportWidget = ViewportBox->GetChildren()->GetChildAt(0);
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check(ViewportWidget == Source);
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ViewportBox->RemoveSlot(Source);
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ViewportBox->AddSlot()
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[
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Replacement
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];
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}
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