Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorCommands.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
613 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
class FCurveTableEditorCommands : public TCommands<FCurveTableEditorCommands>
{
public:
FCurveTableEditorCommands()
: TCommands<FCurveTableEditorCommands>(TEXT("CurveTableEditor"), NSLOCTEXT("Contexts", "CurveTableEditor", "Curve Table Editor"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// Command to allow users to toggle the view mode
TSharedPtr<FUICommandInfo> CurveViewToggle;
};