Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/SAssetPicker.cpp
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

662 lines
21 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SAssetPicker.h"
#include "Styling/SlateTypes.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandList.h"
#include "Widgets/SBoxPanel.h"
#include "Layout/WidgetPath.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "EditorStyleSet.h"
#include "FrontendFilters.h"
#include "SAssetSearchBox.h"
#include "SFilterList.h"
#include "SAssetView.h"
#include "SContentBrowser.h"
#include "Framework/Commands/GenericCommands.h"
#include "Editor.h"
#include "PropertyHandle.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
SAssetPicker::~SAssetPicker()
{
SaveSettings();
}
void SAssetPicker::Construct( const FArguments& InArgs )
{
BindCommands();
OnAssetsActivated = InArgs._AssetPickerConfig.OnAssetsActivated;
OnAssetSelected = InArgs._AssetPickerConfig.OnAssetSelected;
OnAssetDoubleClicked = InArgs._AssetPickerConfig.OnAssetDoubleClicked;
OnAssetEnterPressed = InArgs._AssetPickerConfig.OnAssetEnterPressed;
bPendingFocusNextFrame = InArgs._AssetPickerConfig.bFocusSearchBoxWhenOpened;
DefaultFilterMenuExpansion = InArgs._AssetPickerConfig.DefaultFilterMenuExpansion;
SaveSettingsName = InArgs._AssetPickerConfig.SaveSettingsName;
OnFolderEnteredDelegate = InArgs._AssetPickerConfig.OnFolderEntered;
if ( InArgs._AssetPickerConfig.bFocusSearchBoxWhenOpened )
{
RegisterActiveTimer( 0.f, FWidgetActiveTimerDelegate::CreateSP( this, &SAssetPicker::SetFocusPostConstruct ) );
}
for (auto DelegateIt = InArgs._AssetPickerConfig.GetCurrentSelectionDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
{
if ((*DelegateIt) != NULL)
{
(**DelegateIt) = FGetCurrentSelectionDelegate::CreateSP(this, &SAssetPicker::GetCurrentSelection);
}
}
for(auto DelegateIt = InArgs._AssetPickerConfig.SyncToAssetsDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
{
if((*DelegateIt) != NULL)
{
(**DelegateIt) = FSyncToAssetsDelegate::CreateSP(this, &SAssetPicker::SyncToAssets);
}
}
for (auto DelegateIt = InArgs._AssetPickerConfig.SetFilterDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
{
if ((*DelegateIt) != NULL)
{
(**DelegateIt) = FSetARFilterDelegate::CreateSP(this, &SAssetPicker::SetNewBackendFilter);
}
}
for (auto DelegateIt = InArgs._AssetPickerConfig.RefreshAssetViewDelegates.CreateConstIterator(); DelegateIt; ++DelegateIt)
{
if ((*DelegateIt) != NULL)
{
(**DelegateIt) = FRefreshAssetViewDelegate::CreateSP(this, &SAssetPicker::RefreshAssetView);
}
}
TSharedRef<SVerticalBox> VerticalBox = SNew(SVerticalBox);
ChildSlot
[
VerticalBox
];
TAttribute< FText > HighlightText;
EThumbnailLabel::Type ThumbnailLabel = InArgs._AssetPickerConfig.ThumbnailLabel;
FrontendFilters = MakeShareable(new FAssetFilterCollectionType());
// Search box
if (!InArgs._AssetPickerConfig.bAutohideSearchBar)
{
HighlightText = TAttribute< FText >( this, &SAssetPicker::GetHighlightedText );
TSharedRef<SHorizontalBox> HorizontalBox = SNew(SHorizontalBox);
if (InArgs._AssetPickerConfig.bAddFilterUI)
{
// Filter
HorizontalBox->AddSlot()
.AutoWidth()
[
SAssignNew(FilterComboButtonPtr, SComboButton)
.ComboButtonStyle( FEditorStyle::Get(), "GenericFilters.ComboButtonStyle" )
.ForegroundColor(FLinearColor::White)
.ToolTipText( LOCTEXT( "AddFilterToolTip", "Add an asset filter." ) )
.OnGetMenuContent( this, &SAssetPicker::MakeAddFilterMenu )
.HasDownArrow( true )
.ContentPadding( FMargin( 1, 0 ) )
.AddMetaData<FTagMetaData>(FTagMetaData(TEXT("ContentBrowserFiltersCombo")))
.ButtonContent()
[
SNew( STextBlock )
.TextStyle( FEditorStyle::Get(), "GenericFilters.TextStyle" )
.Text( LOCTEXT( "Filters", "Filters" ) )
]
];
}
HorizontalBox->AddSlot()
.FillWidth(1.0f)
[
SAssignNew( SearchBoxPtr, SAssetSearchBox )
.HintText(NSLOCTEXT( "ContentBrowser", "SearchBoxHint", "Search Assets" ))
.OnTextChanged( this, &SAssetPicker::OnSearchBoxChanged )
.OnTextCommitted( this, &SAssetPicker::OnSearchBoxCommitted )
.DelayChangeNotificationsWhileTyping( true )
.OnKeyDownHandler( this, &SAssetPicker::HandleKeyDownFromSearchBox )
];
// The 'Other Developers' filter is always on by design.
HorizontalBox->AddSlot()
.AutoWidth()
[
SNew(SCheckBox)
.Style(FEditorStyle::Get(), "ToggleButtonCheckbox")
.ToolTipText(this, &SAssetPicker::GetShowOtherDevelopersToolTip)
.OnCheckStateChanged(this, &SAssetPicker::HandleShowOtherDevelopersCheckStateChanged)
.IsChecked(this, &SAssetPicker::GetShowOtherDevelopersCheckState)
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("ContentBrowser.ColumnViewDeveloperFolderIcon"))
]
];
VerticalBox->AddSlot()
.AutoHeight()
.Padding( 0, 0, 0, 1 )
[
HorizontalBox
];
}
// "None" button
if (InArgs._AssetPickerConfig.bAllowNullSelection)
{
VerticalBox->AddSlot()
.AutoHeight()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SButton)
.ButtonStyle( FEditorStyle::Get(), "ContentBrowser.NoneButton" )
.TextStyle( FEditorStyle::Get(), "ContentBrowser.NoneButtonText" )
.Text( LOCTEXT("NoneButtonText", "( None )") )
.ToolTipText( LOCTEXT("NoneButtonTooltip", "Clears the asset selection.") )
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.OnClicked(this, &SAssetPicker::OnNoneButtonClicked)
]
// Trailing separator
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0, 0, 0, 4)
[
SNew(SSeparator)
.Orientation(Orient_Horizontal)
]
];
}
// Asset view
// Break up the incoming filter into a sources data and backend filter.
CurrentSourcesData = FSourcesData(InArgs._AssetPickerConfig.Filter.PackagePaths, InArgs._AssetPickerConfig.Collections);
CurrentBackendFilter = InArgs._AssetPickerConfig.Filter;
CurrentBackendFilter.PackagePaths.Reset();
if (InArgs._AssetPickerConfig.bAddFilterUI)
{
// Filters
TArray<UClass*> FilterClassList;
for(auto Iter = CurrentBackendFilter.ClassNames.CreateIterator(); Iter; ++Iter)
{
FName ClassName = (*Iter);
UClass* FilterClass = FindObject<UClass>(ANY_PACKAGE, *ClassName.ToString());
if(FilterClass)
{
FilterClassList.AddUnique(FilterClass);
}
}
VerticalBox->AddSlot()
.AutoHeight()
[
SAssignNew(FilterListPtr, SFilterList)
.OnFilterChanged(this, &SAssetPicker::OnFilterChanged)
.FrontendFilters(FrontendFilters)
.InitialClassFilters(FilterClassList)
.ExtraFrontendFilters(InArgs._AssetPickerConfig.ExtraFrontendFilters)
];
// Use the 'other developer' filter from the filter list widget.
OtherDevelopersFilter = StaticCastSharedPtr<FFrontendFilter_ShowOtherDevelopers>(FilterListPtr->GetFrontendFilter(TEXT("ShowOtherDevelopers")));
}
else
{
// Filter UI is off, but the 'other developer' filter is a built-in feature.
OtherDevelopersFilter = MakeShared<FFrontendFilter_ShowOtherDevelopers>(nullptr);
FrontendFilters->Add(OtherDevelopersFilter);
}
// Make game-specific filter
FOnShouldFilterAsset ShouldFilterAssetDelegate;
{
FAssetReferenceFilterContext AssetReferenceFilterContext;
AssetReferenceFilterContext.ReferencingAssets = InArgs._AssetPickerConfig.AdditionalReferencingAssets;
if (InArgs._AssetPickerConfig.PropertyHandle.IsValid())
{
TArray<UObject*> ReferencingObjects;
InArgs._AssetPickerConfig.PropertyHandle->GetOuterObjects(ReferencingObjects);
for (UObject* ReferencingObject : ReferencingObjects)
{
AssetReferenceFilterContext.ReferencingAssets.Add(FAssetData(ReferencingObject));
}
}
TSharedPtr<IAssetReferenceFilter> AssetReferenceFilter = GEditor ? GEditor->MakeAssetReferenceFilter(AssetReferenceFilterContext) : nullptr;
if (AssetReferenceFilter.IsValid())
{
FOnShouldFilterAsset ConfigFilter = InArgs._AssetPickerConfig.OnShouldFilterAsset;
ShouldFilterAssetDelegate = FOnShouldFilterAsset::CreateLambda([ConfigFilter, AssetReferenceFilter](const FAssetData& AssetData) -> bool {
if (!AssetReferenceFilter->PassesFilter(AssetData))
{
return true;
}
if (ConfigFilter.IsBound())
{
return ConfigFilter.Execute(AssetData);
}
return false;
});
}
else
{
ShouldFilterAssetDelegate = InArgs._AssetPickerConfig.OnShouldFilterAsset;
}
}
VerticalBox->AddSlot()
.FillHeight(1.f)
[
SAssignNew(AssetViewPtr, SAssetView)
.SelectionMode( InArgs._AssetPickerConfig.SelectionMode )
.OnShouldFilterAsset(ShouldFilterAssetDelegate)
.OnAssetSelectionChanged(this, &SAssetPicker::HandleAssetSelectionChanged)
.OnAssetsActivated(this, &SAssetPicker::HandleAssetsActivated)
.OnGetAssetContextMenu(InArgs._AssetPickerConfig.OnGetAssetContextMenu)
.OnGetFolderContextMenu(InArgs._AssetPickerConfig.OnGetFolderContextMenu)
.OnIsAssetValidForCustomToolTip(InArgs._AssetPickerConfig.OnIsAssetValidForCustomToolTip)
.OnGetCustomAssetToolTip(InArgs._AssetPickerConfig.OnGetCustomAssetToolTip)
.OnVisualizeAssetToolTip(InArgs._AssetPickerConfig.OnVisualizeAssetToolTip)
.OnAssetToolTipClosing(InArgs._AssetPickerConfig.OnAssetToolTipClosing)
.AreRealTimeThumbnailsAllowed(this, &SAssetPicker::IsHovered)
.FrontendFilters(FrontendFilters)
.InitialSourcesData(CurrentSourcesData)
.InitialBackendFilter(CurrentBackendFilter)
.InitialViewType(InArgs._AssetPickerConfig.InitialAssetViewType)
.InitialAssetSelection(InArgs._AssetPickerConfig.InitialAssetSelection)
.ThumbnailScale(InArgs._AssetPickerConfig.ThumbnailScale)
.ShowBottomToolbar(InArgs._AssetPickerConfig.bShowBottomToolbar)
.OnAssetTagWantsToBeDisplayed(InArgs._AssetPickerConfig.OnAssetTagWantsToBeDisplayed)
.OnGetCustomSourceAssets(InArgs._AssetPickerConfig.OnGetCustomSourceAssets)
.AllowDragging( InArgs._AssetPickerConfig.bAllowDragging )
.CanShowClasses( InArgs._AssetPickerConfig.bCanShowClasses )
.CanShowFolders( InArgs._AssetPickerConfig.bCanShowFolders )
.ShowPathInColumnView( InArgs._AssetPickerConfig.bShowPathInColumnView)
.ShowTypeInColumnView( InArgs._AssetPickerConfig.bShowTypeInColumnView)
.SortByPathInColumnView( InArgs._AssetPickerConfig.bSortByPathInColumnView)
.FilterRecursivelyWithBackendFilter( false )
.CanShowRealTimeThumbnails( InArgs._AssetPickerConfig.bCanShowRealTimeThumbnails )
.CanShowDevelopersFolder( InArgs._AssetPickerConfig.bCanShowDevelopersFolder )
.ForceShowEngineContent( InArgs._AssetPickerConfig.bForceShowEngineContent)
.PreloadAssetsForContextMenu( InArgs._AssetPickerConfig.bPreloadAssetsForContextMenu )
.HighlightedText( HighlightText )
.ThumbnailLabel( ThumbnailLabel )
.AssetShowWarningText( InArgs._AssetPickerConfig.AssetShowWarningText)
.AllowFocusOnSync(false) // Stop the asset view from stealing focus (we're in control of that)
.OnPathSelected(this, &SAssetPicker::FolderEntered)
.HiddenColumnNames(InArgs._AssetPickerConfig.HiddenColumnNames)
.CustomColumns(InArgs._AssetPickerConfig.CustomColumns)
.OnSearchOptionsChanged(this, &SAssetPicker::HandleSearchSettingsChanged)
];
LoadSettings();
if (AssetViewPtr.IsValid() && !InArgs._AssetPickerConfig.bAutohideSearchBar)
{
TextFilter = MakeShareable(new FFrontendFilter_Text());
bool bClassNamesProvided = (InArgs._AssetPickerConfig.Filter.ClassNames.Num() != 1);
TextFilter->SetIncludeClassName(bClassNamesProvided || AssetViewPtr->IsIncludingClassNames());
TextFilter->SetIncludeAssetPath(AssetViewPtr->IsIncludingAssetPaths());
TextFilter->SetIncludeCollectionNames(AssetViewPtr->IsIncludingCollectionNames());
}
AssetViewPtr->RequestSlowFullListRefresh();
}
EActiveTimerReturnType SAssetPicker::SetFocusPostConstruct( double InCurrentTime, float InDeltaTime )
{
if ( SearchBoxPtr.IsValid() )
{
FWidgetPath WidgetToFocusPath;
FSlateApplication::Get().GeneratePathToWidgetUnchecked( SearchBoxPtr.ToSharedRef(), WidgetToFocusPath );
FSlateApplication::Get().SetKeyboardFocus( WidgetToFocusPath, EFocusCause::SetDirectly );
WidgetToFocusPath.GetWindow()->SetWidgetToFocusOnActivate(SearchBoxPtr);
return EActiveTimerReturnType::Stop;
}
return EActiveTimerReturnType::Continue;
}
FReply SAssetPicker::HandleKeyDownFromSearchBox(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
// Hide the filter list
if (FilterComboButtonPtr.IsValid())
{
FilterComboButtonPtr->SetIsOpen(false);
}
// Up and down move thru the filtered list
int32 SelectionDelta = 0;
if (InKeyEvent.GetKey() == EKeys::Up)
{
SelectionDelta = -1;
}
else if (InKeyEvent.GetKey() == EKeys::Down)
{
SelectionDelta = +1;
}
if (SelectionDelta != 0)
{
AssetViewPtr->AdjustActiveSelection(SelectionDelta);
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SAssetPicker::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
if (InKeyEvent.GetKey() == EKeys::Enter)
{
TArray<FAssetData> SelectionSet = AssetViewPtr->GetSelectedAssets();
HandleAssetsActivated(SelectionSet, EAssetTypeActivationMethod::Opened);
return FReply::Handled();
}
if (Commands->ProcessCommandBindings(InKeyEvent))
{
return FReply::Handled();
}
return FReply::Unhandled();
}
void SAssetPicker::FolderEntered(const FString& FolderPath)
{
CurrentSourcesData.PackagePaths.Reset();
CurrentSourcesData.PackagePaths.Add(FName(*FolderPath));
AssetViewPtr->SetSourcesData(CurrentSourcesData);
OnFolderEnteredDelegate.ExecuteIfBound(FolderPath);
}
FText SAssetPicker::GetHighlightedText() const
{
return TextFilter->GetRawFilterText();
}
void SAssetPicker::SetSearchBoxText(const FText& InSearchText)
{
// Has anything changed? (need to test case as the operators are case-sensitive)
if (!InSearchText.ToString().Equals(TextFilter->GetRawFilterText().ToString(), ESearchCase::CaseSensitive))
{
TextFilter->SetRawFilterText(InSearchText);
if (InSearchText.IsEmpty())
{
FrontendFilters->Remove(TextFilter);
AssetViewPtr->SetUserSearching(false);
}
else
{
FrontendFilters->Add(TextFilter);
AssetViewPtr->SetUserSearching(true);
}
}
}
void SAssetPicker::OnSearchBoxChanged(const FText& InSearchText)
{
SetSearchBoxText( InSearchText );
}
void SAssetPicker::OnSearchBoxCommitted(const FText& InSearchText, ETextCommit::Type CommitInfo)
{
SetSearchBoxText( InSearchText );
if (CommitInfo == ETextCommit::OnEnter)
{
TArray<FAssetData> SelectionSet = AssetViewPtr->GetSelectedAssets();
if ( SelectionSet.Num() == 0 )
{
AssetViewPtr->AdjustActiveSelection(1);
SelectionSet = AssetViewPtr->GetSelectedAssets();
}
HandleAssetsActivated(SelectionSet, EAssetTypeActivationMethod::Opened);
}
}
void SAssetPicker::SetNewBackendFilter(const FARFilter& NewFilter)
{
CurrentSourcesData.PackagePaths = NewFilter.PackagePaths;
if(AssetViewPtr.IsValid())
{
AssetViewPtr->SetSourcesData(CurrentSourcesData);
}
CurrentBackendFilter = NewFilter;
CurrentBackendFilter.PackagePaths.Reset();
// Update the Text filter too, since now class names may no longer matter
if (TextFilter.IsValid())
{
TextFilter->SetIncludeClassName(NewFilter.ClassNames.Num() != 1);
}
OnFilterChanged();
}
TSharedRef<SWidget> SAssetPicker::MakeAddFilterMenu()
{
return FilterListPtr->ExternalMakeAddFilterMenu(DefaultFilterMenuExpansion);
}
void SAssetPicker::OnFilterChanged()
{
FARFilter Filter;
if ( FilterListPtr.IsValid() )
{
Filter = FilterListPtr->GetCombinedBackendFilter();
}
Filter.Append(CurrentBackendFilter);
if (AssetViewPtr.IsValid())
{
AssetViewPtr->SetBackendFilter( Filter );
}
}
FReply SAssetPicker::OnNoneButtonClicked()
{
OnAssetSelected.ExecuteIfBound(FAssetData());
if (AssetViewPtr.IsValid())
{
AssetViewPtr->ClearSelection(true);
}
return FReply::Handled();
}
void SAssetPicker::HandleAssetSelectionChanged(const FAssetData& InAssetData, ESelectInfo::Type InSelectInfo)
{
if(InSelectInfo != ESelectInfo::Direct)
{
OnAssetSelected.ExecuteIfBound(InAssetData);
}
}
void SAssetPicker::HandleAssetsActivated(const TArray<FAssetData>& ActivatedAssets, EAssetTypeActivationMethod::Type ActivationMethod)
{
if (ActivationMethod == EAssetTypeActivationMethod::DoubleClicked)
{
if (ActivatedAssets.Num() == 1)
{
OnAssetDoubleClicked.ExecuteIfBound(ActivatedAssets[0]);
}
}
else if (ActivationMethod == EAssetTypeActivationMethod::Opened)
{
OnAssetEnterPressed.ExecuteIfBound(ActivatedAssets);
}
OnAssetsActivated.ExecuteIfBound( ActivatedAssets, ActivationMethod );
}
void SAssetPicker::SyncToAssets(const TArray<FAssetData>& AssetDataList)
{
AssetViewPtr->SyncToAssets(AssetDataList);
}
TArray< FAssetData > SAssetPicker::GetCurrentSelection()
{
return AssetViewPtr->GetSelectedAssets();
}
void SAssetPicker::RefreshAssetView(bool bRefreshSources)
{
if (bRefreshSources)
{
AssetViewPtr->RequestSlowFullListRefresh();
}
else
{
AssetViewPtr->RequestQuickFrontendListRefresh();
}
}
FText SAssetPicker::GetShowOtherDevelopersToolTip() const
{
// NOTE: This documents the filter effect rather than the button action.
if (FilterListPtr ? FilterListPtr->IsFrontendFilterActive(OtherDevelopersFilter) : OtherDevelopersFilter->GetShowOtherDeveloperAssets())
{
return LOCTEXT("ShowingOtherDevelopersFilterTooltipText", "Showing Other Developers Assets");
}
else
{
return LOCTEXT("HidingOtherDevelopersFilterTooltipText", "Hiding Other Developers Assets");
}
}
void SAssetPicker::HandleShowOtherDevelopersCheckStateChanged( ECheckBoxState InCheckboxState )
{
if (FilterListPtr) // Filter UI enabled?
{
// Pin+activate or unpin+deactivate the filter. A widget is pinned on the filter UI. It allows the user to activate/deactive the filter independently of the 'checked' state.
FilterListPtr->SetFrontendFilterCheckState(OtherDevelopersFilter, InCheckboxState);
}
else
{
OtherDevelopersFilter->SetShowOtherDeveloperAssets(InCheckboxState == ECheckBoxState::Checked); // The checked state matches the active state.
}
}
ECheckBoxState SAssetPicker::GetShowOtherDevelopersCheckState() const
{
if (FilterListPtr) // Filter UI enabled?
{
return FilterListPtr->GetFrontendFilterCheckState(OtherDevelopersFilter); // Tells whether the 'other developer' filter is pinned on the filter UI. (The filter itself may be active or not).
}
else
{
return OtherDevelopersFilter->GetShowOtherDeveloperAssets() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked; // The checked state matches the active state.
}
}
void SAssetPicker::OnRenameRequested() const
{
TArray< FAssetData > AssetViewSelectedAssets = AssetViewPtr->GetSelectedAssets();
TArray< FString > SelectedFolders = AssetViewPtr->GetSelectedFolders();
if ( AssetViewSelectedAssets.Num() == 1 && SelectedFolders.Num() == 0 )
{
// Don't operate on Redirectors
if ( AssetViewSelectedAssets[0].AssetClass != UObjectRedirector::StaticClass()->GetFName() )
{
AssetViewPtr->RenameAsset(AssetViewSelectedAssets[0]);
}
}
else if ( AssetViewSelectedAssets.Num() == 0 && SelectedFolders.Num() == 1 )
{
AssetViewPtr->RenameFolder(SelectedFolders[0]);
}
}
bool SAssetPicker::CanExecuteRenameRequested()
{
TArray< FAssetData > AssetViewSelectedAssets = AssetViewPtr->GetSelectedAssets();
TArray< FString > SelectedFolders = AssetViewPtr->GetSelectedFolders();
const bool bCanRenameFolder = ( AssetViewSelectedAssets.Num() == 0 && SelectedFolders.Num() == 1 );
const bool bCanRenameAsset = ( AssetViewSelectedAssets.Num() == 1 && SelectedFolders.Num() == 0 ) && ( AssetViewSelectedAssets[0].AssetClass != UObjectRedirector::StaticClass()->GetFName() );
return bCanRenameFolder || bCanRenameAsset;
}
void SAssetPicker::BindCommands()
{
Commands = MakeShareable(new FUICommandList);
// bind commands
Commands->MapAction( FGenericCommands::Get().Rename, FUIAction(
FExecuteAction::CreateSP( this, &SAssetPicker::OnRenameRequested ),
FCanExecuteAction::CreateSP( this, &SAssetPicker::CanExecuteRenameRequested )
));
}
void SAssetPicker::LoadSettings()
{
const FString& SettingsString = SaveSettingsName;
if ( !SettingsString.IsEmpty() )
{
// Load all our data using the settings string as a key in the user settings ini
if (FilterListPtr.IsValid())
{
FilterListPtr->LoadSettings(GEditorPerProjectIni, SContentBrowser::SettingsIniSection, SettingsString);
}
AssetViewPtr->LoadSettings(GEditorPerProjectIni, SContentBrowser::SettingsIniSection, SettingsString);
}
}
void SAssetPicker::SaveSettings() const
{
const FString& SettingsString = SaveSettingsName;
if ( !SettingsString.IsEmpty() )
{
// Save all our data using the settings string as a key in the user settings ini
if (FilterListPtr.IsValid())
{
FilterListPtr->SaveSettings(GEditorPerProjectIni, SContentBrowser::SettingsIniSection, SettingsString);
}
AssetViewPtr->SaveSettings(GEditorPerProjectIni, SContentBrowser::SettingsIniSection, SettingsString);
}
}
void SAssetPicker::HandleSearchSettingsChanged()
{
bool bClassNamesProvided = (FilterListPtr.IsValid() ? FilterListPtr->GetInitialClassFilters().Num() != 1 : false);
TextFilter->SetIncludeClassName(bClassNamesProvided || AssetViewPtr->IsIncludingClassNames());
TextFilter->SetIncludeAssetPath(AssetViewPtr->IsIncludingAssetPaths());
TextFilter->SetIncludeCollectionNames(AssetViewPtr->IsIncludingCollectionNames());
}
#undef LOCTEXT_NAMESPACE