Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
jamie dale bbffdb8e81 Moved CollectionAssetManagement to AssetTools so it can be shared
#jira
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 13006995 via CL 13007016 via CL 13007026 via CL 13007030
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 13007036 by jamie dale in Main branch]
2020-04-23 10:44:49 -04:00

65 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"CollectionManager",
"EditorWidgets",
"GameProjectGeneration",
"MainFrame",
"PackagesDialog",
"SourceControl",
"SourceControlWindows"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"AssetTools",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"UnrealEd",
"EditorWidgets",
"Projects",
"AddContentDialog",
"DesktopPlatform",
"AssetRegistry",
"AssetTagsEditor",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"PackagesDialog",
"CollectionManager",
"GameProjectGeneration",
"MainFrame"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
}
}