Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditor/ClothingSystemEditor.Build.cs
Thomas Sarkanen de2be528ca Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

[CL 11214797 by Thomas Sarkanen in Main branch]
2020-02-04 11:06:23 -05:00

48 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ClothingSystemEditor : ModuleRules
{
public ClothingSystemEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("UnrealEd");
PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface");
PublicIncludePathModuleNames.Add("ClothingSystemRuntimeNv");
PublicIncludePathModuleNames.Add("ClothingSystemEditorInterface");
PublicIncludePathModuleNames.Add("Persona");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RenderCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeCommon",
"ClothingSystemRuntimeNv",
"ContentBrowser",
"UnrealEd",
"SlateCore",
"Slate",
"ClothingSystemEditorInterface"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Persona",
}
);
SetupModulePhysicsSupport(Target);
}
}