Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

58 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/MemberReference.h"
#include "Templates/SubclassOf.h"
#include "K2Node_EditablePinBase.h"
#include "K2Node_FunctionTerminator.generated.h"
UCLASS(abstract, MinimalAPI)
class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
{
GENERATED_UCLASS_BODY()
/** Reference to the function signature. This is only resolvable by default if this is an inherited function */
UPROPERTY()
FMemberReference FunctionReference;
//~ Begin UObject Interface
virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface
virtual bool CanDuplicateNode() const override { return false; }
virtual FLinearColor GetNodeTitleColor() const override;
virtual FName CreateUniquePinName(FName SourcePinName) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
//~ End UK2Node Interface
//~ Begin UK2Node_EditablePinBase Interface
virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
//~ End UK2Node_EditablePinBase Interface
/** Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions */
BLUEPRINTGRAPH_API virtual void PromoteFromInterfaceOverride(bool bIsPrimaryTerminator = true);
/** Returns the UFunction that this node actually represents, this will work for both inherited and newly created functions */
BLUEPRINTGRAPH_API UFunction* FindSignatureFunction() const;
private:
/** (DEPRECATED) Function signature class. Replaced by the 'FunctionReference' property. */
UPROPERTY()
TSubclassOf<class UObject> SignatureClass_DEPRECATED;
/** (DEPRECATED) Function signature name. Replaced by the 'FunctionReference' property. */
UPROPERTY()
FName SignatureName_DEPRECATED;
};