Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node.h"
#include "K2Node_DynamicCast.h"
#include "K2Node_ClassDynamicCast.generated.h"
UCLASS(MinimalAPI)
class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override { return UK2Node::IsConnectionDisallowed(MyPin, OtherPin, OutReason); }
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override { UK2Node::NotifyPinConnectionListChanged(Pin); }
//~ End UK2Node Interface
//~ Begin UK2Node_DynamicCast Interface
virtual UEdGraphPin* GetCastSourcePin() const override;
virtual UEdGraphPin* GetBoolSuccessPin() const override;
//~ End UK2Node_DynamicCast Interface
};