Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddPinInterface.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
480 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "K2Node_AddPinInterface.generated.h"
UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
class BLUEPRINTGRAPH_API UK2Node_AddPinInterface : public UInterface
{
GENERATED_BODY()
};
class BLUEPRINTGRAPH_API IK2Node_AddPinInterface
{
GENERATED_BODY()
public:
virtual void AddInputPin() { }
virtual bool CanAddPin() const { return true; }
};