Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
lauren barnes 14fd957a2c Removing duplicate Hide Unrelated Nodes from the Anim BP editor
#jira UE-90812
#rb trivial

#ROBOMERGE-SOURCE: CL 12245722 in //UE4/Release-4.25/... via CL 12245739
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v668-12245121)

[CL 12245774 by lauren barnes in Main branch]
2020-03-18 10:21:19 -04:00

26 lines
613 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
/** Anim Graph Commands */
class ANIMGRAPH_API FAnimGraphCommands : public TCommands<FAnimGraphCommands>
{
public:
FAnimGraphCommands()
: TCommands<FAnimGraphCommands>(TEXT("AnimGraph"), NSLOCTEXT("Contexts", "AnimGraphCommands", "Anim Graph Commands"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// Toggle pose watching for a given node
TSharedPtr<FUICommandInfo> TogglePoseWatch;
};