Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/Store/AsioSocket.h
Stefan Boberg 55a8b15f1f Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb none

[CL 11258477 by Stefan Boberg in Main branch]
2020-02-05 14:26:36 -05:00

34 lines
929 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Asio/Asio.h"
#include "AsioIoable.h"
namespace Trace
{
////////////////////////////////////////////////////////////////////////////////
class FAsioSocket
: public FAsioReadable
, public FAsioWriteable
{
public:
FAsioSocket(asio::ip::tcp::socket& InSocket);
virtual ~FAsioSocket();
asio::io_context& GetIoContext();
virtual bool IsOpen() const override;
virtual void Close() override;
uint32 GetRemoteAddress() const;
uint32 GetRemotePort() const;
uint32 GetLocalPort() const;
virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool ReadSome(void* Dest, uint32 DestSize, FAsioIoSink* Sink, uint32 Id) override;
virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
private:
asio::ip::tcp::socket Socket;
};
} // namespace Trace