You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 #ROBOMERGE-BOT: (v613-10869866) [CL 10870584 by ryan durand in Main branch]
36 lines
736 B
C++
36 lines
736 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine.h"
|
|
#include "HAL/Runnable.h"
|
|
|
|
class FEvent;
|
|
class FRunnableThread;
|
|
|
|
namespace Trace
|
|
{
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
class FAnalysisProcessor::FImpl
|
|
: public FRunnable
|
|
{
|
|
public:
|
|
FImpl(IInDataStream& DataStream, TArray<IAnalyzer*>&& InAnalyzers);
|
|
~FImpl();
|
|
virtual uint32 Run() override;
|
|
bool IsActive() const;
|
|
void StopAnalysis();
|
|
void WaitOnAnalysis();
|
|
void PauseAnalysis(bool bState);
|
|
|
|
private:
|
|
FAnalysisEngine AnalysisEngine;
|
|
IInDataStream& DataStream;
|
|
FEvent* StopEvent;
|
|
FEvent* UnpausedEvent;
|
|
FRunnableThread* Thread = nullptr;
|
|
};
|
|
|
|
} // namespace Trace
|