Files
UnrealEngineUWP/Engine/Source/Developer/SlateReflector/Public/ISlateReflectorModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

48 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class FWorkspaceItem;
/**
* Interface for messaging modules.
*/
class ISlateReflectorModule
: public IModuleInterface
{
public:
/**
* Display the widget reflector, either spawned from a tab manager, or in a new window if the tab manager can't be used
*/
virtual void DisplayWidgetReflector() = 0;
/**
* Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used
*/
virtual void DisplayTextureAtlasVisualizer() = 0;
/**
* Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used
*/
virtual void DisplayFontAtlasVisualizer() = 0;
/**
* Registers a tab spawner for the widget reflector.
*
* @param WorkspaceGroup The workspace group to insert the tab into.
*/
virtual void RegisterTabSpawner( const TSharedPtr<FWorkspaceItem>& WorkspaceGroup ) = 0;
/** Unregisters the tab spawner for the widget reflector. */
virtual void UnregisterTabSpawner() = 0;
public:
/** Virtual destructor. */
virtual ~ISlateReflectorModule() { }
};