Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

30 lines
977 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "PixelFormat.h"
#include "SceneTypes.h"
class UTextureRenderTarget2D;
class UMaterialOptions;
class UMaterialInterface;
class FExportMaterialProxy;
class FTextureRenderTargetResource;
struct FMaterialData;
struct FMeshData;
struct FBakeOutput;
class MATERIALBAKING_API IMaterialBakingModule : public IModuleInterface
{
public:
/** Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output */
virtual void BakeMaterials(const TArray<FMaterialData*>& MaterialSettings, const TArray<FMeshData*>& MeshSettings, TArray<FBakeOutput>& Output) = 0;
/** Promps a slate window to allow the user to populate specific material baking settings used while baking out materials */
virtual bool SetupMaterialBakeSettings(TArray<TWeakObjectPtr<UObject>>& OptionObjects, int32 NumLODs) = 0;
};