Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerTimelineBar.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

43 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SLeafWidget.h"
#include "Developer/LogVisualizer/Private/SVisualLoggerTimeline.h"
class FPaintArgs;
class FSlateWindowElementList;
class FVisualLoggerTimeSliderController;
/**
* A list of filters currently applied to an asset view.
*/
class SVisualLoggerTimelineBar : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerTimelineBar){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
virtual FReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent) override;
virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual bool SupportsKeyboardFocus() const override { return false; }
virtual ~SVisualLoggerTimelineBar();
void Construct(const FArguments& InArgs, TSharedPtr<FVisualLoggerTimeSliderController> InTimeSliderController, TSharedPtr<class SLogVisualizerTimeline> TimelineOwner);
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
FVector2D ComputeDesiredSize(float) const override;
protected:
TSharedPtr<class FVisualLoggerTimeSliderController> TimeSliderController;
TWeakPtr<class SLogVisualizerTimeline> TimelineOwner;
int32 MouseMoveClosestItemIndex;
};