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- In case of contention on the system session lock, fallback on the lockless mechanism (the one use for crash/terminate) to report the shutdown (we may not save everything, but we will save the most important information) #rb none #lockdown cristina.riverun #ROBOMERGE-SOURCE: CL 12974643 in //UE4/Release-4.25/... via CL 12974652 via CL 12974654 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288) [CL 12974660 by patrick laflamme in Main branch]
186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/CriticalSection.h"
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#include "Misc/DateTime.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/Atomic.h"
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struct EDITORANALYTICSSESSION_API FEditorAnalyticsSession
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{
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enum class EEventType
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{
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Crashed = 0,
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GpuCrashed,
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Terminated,
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Shutdown,
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};
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FString SessionId;
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FString AppId;
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FString AppVersion;
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FString UserId;
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FString ProjectName;
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FString ProjectID;
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FString ProjectDescription;
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FString ProjectVersion;
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FString EngineVersion;
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uint32 PlatformProcessID;
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uint32 MonitorProcessID; // Set to the CrashReportClientEditor PID when out-of-process reporting is used.
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TOptional<int32> ExitCode; // Set by CrashReportClientEditor after the Editor process exit when out-of-process reporting is used and reading the exit code is supported.
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TOptional<int32> MonitorExceptCode; // Set by CrashReportClientEditor if an exception is caught by monitoring the Editor. This is to detect if CRC crashes itself.
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FDateTime StartupTimestamp;
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FDateTime Timestamp;
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volatile int32 IdleSeconds = 0; // Can be updated from concurrent threads.
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volatile int32 Idle1Min = 0;
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volatile int32 Idle5Min = 0;
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volatile int32 Idle30Min = 0;
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volatile int32 TotalUserInactivitySeconds = 0; // If time elapsed between two user interaction is greater than a threshold, consider it inactivity and sum it up.
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volatile int32 TotalEditorInactivitySeconds = 0; // Account for user input and Editor process CPU usage. Add up gaps where the CPU was not used intensively and the user did not interact.
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FString CurrentUserActivity;
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TArray<FString> Plugins;
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float AverageFPS;
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FString DesktopGPUAdapter;
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FString RenderingGPUAdapter;
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uint32 GPUVendorID;
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uint32 GPUDeviceID;
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uint32 GRHIDeviceRevision;
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FString GRHIAdapterInternalDriverVersion;
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FString GRHIAdapterUserDriverVersion;
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uint64 TotalPhysicalRAM;
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int32 CPUPhysicalCores;
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int32 CPULogicalCores;
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FString CPUVendor;
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FString CPUBrand;
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FString OSMajor;
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FString OSMinor;
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FString OSVersion;
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bool bIs64BitOS : 1;
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bool bCrashed : 1;
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bool bGPUCrashed : 1;
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bool bIsDebugger : 1;
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bool bWasEverDebugger : 1;
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bool bIsVanilla : 1;
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bool bIsTerminating : 1;
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bool bWasShutdown : 1;
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bool bIsInPIE : 1;
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bool bIsInEnterprise : 1;
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bool bIsInVRMode : 1;
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bool bIsLowDriveSpace : 1;
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FEditorAnalyticsSession();
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/**
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* Save this session to stored values.
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* @returns true if the session was successfully saved.
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*/
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bool Save();
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/**
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* Load a session with the given session ID from stored values.
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* @returns true if the session was found and successfully loaded.
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*/
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bool Load(const FString& InSessionID);
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/**
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* Delete the stored values of this session.
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* Does not modify the actual session object.
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* @returns true if the session was successfully deleted.
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*/
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bool Delete() const;
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/**
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* Retrieve a list of session IDs that are currently stored locally.
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* @returns true if the session IDs were successfully retrieved.
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*/
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static bool GetStoredSessionIDs(TArray<FString>& OutSessions);
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/**
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* Read all stored sessions into the given array.
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* @returns true if the sessions were successfully loaded.
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*/
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static bool LoadAllStoredSessions(TArray<FEditorAnalyticsSession>& OutSessions);
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/**
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* Save the given session IDs to storage.
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* @returns true if the session IDs were successfully saved.
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*/
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static bool SaveStoredSessionIDs(const TArray<FString>& InSessions);
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/**
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* Try to acquire the local storage lock without blocking.
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* @return true if the lock was acquired successfully.
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*/
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static bool TryLock() { return Lock(FTimespan::Zero()); }
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/**
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* Acquire a lock for local storage.
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* @returns true if the lock was acquired successfully.
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*/
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static bool Lock(FTimespan Timeout = FTimespan::Zero());
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/**
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* Unlock the local storage.
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*/
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static void Unlock();
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/** Is the local storage already locked? */
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static bool IsLocked();
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/**
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* Append an event to the session log. The function is meant to record concurrent events, especially during a crash
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* with minimum contention. The logger appends and persists the events of interest locklessly on spot as opposed to
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* overriding existing values in the key-store. Appending is better because it prevent dealing with event ordering
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* on the spot (no synchronization needed) and will preserve more information.
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*
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* @note They key-store is not easily usable in a 'lockless' fashion. On Windows, the OS provides thread safe API
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* to modify the registry (add/update). On Mac/Linux, the key-store is a simple file and without synchronization,
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* concurrent writes will likely corrupt the file.
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*/
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void LogEvent(EEventType EventTpe, const FDateTime& Timestamp);
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/**
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* Find the sessions for which the PlatformProcessID matches the specified session process id.
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* @param InSessionProcessId The session with this process ID.
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* @param[out] The found session if any (undefined if not found)
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* @return True if a session for the specified process id was found, false otherwise.
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*/
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static bool FindSession(const uint32 InSessionProcessId, FEditorAnalyticsSession& OutSession);
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/**
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* Persist the Editor exit code corresponding of this session in the key-store value.
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* @node This function should only be called by the out of process monitor when the process exit value is known.
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*/
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void SaveExitCode(int32 ExitCode);
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/**
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* Set the exception code that caused the monitor application to crash. When the monitoring application raises
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* and catches an unexpected exception, it tries to save the exception code it in the session before dying.
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* @note This is to diagnose the cases where CrashReportClientEditor send the summary event delayed and without
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* the Editor exit code.
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*/
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void SaveMonitorExceptCode(int32 ExceptCode);
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private:
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static FSystemWideCriticalSection* StoredValuesLock;
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/**
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* Has this session already been saved?
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* If not, then the first save will write out session invariant details such as hardware specs.
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*/
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bool bAlreadySaved : 1;
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};
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class FEditorAnalyticsSessionModule : public IModuleInterface
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{
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}; |