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Temporarily turning on verbose DDC logging for EngineTest project [FYI] zabir.hoque ben.ingram #jira #rb na #lockdown cristina.riveron #ROBOMERGE-OWNER: andrew.grant #ROBOMERGE-AUTHOR: andrew.grant #ROBOMERGE-SOURCE: CL 12911373 in //UE4/Release-4.25/... via CL 12911375 via CL 12911433 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288) [CL 12911435 by andrew grant in Main branch]
366 lines
12 KiB
C++
366 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DerivedDataBackendInterface.h"
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#include "ProfilingDebugging/CookStats.h"
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#include "DerivedDataCacheUsageStats.h"
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#include "DerivedDataBackendAsyncPutWrapper.h"
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#include "Templates/UniquePtr.h"
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/**
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* A backend wrapper that implements a cache hierarchy of backends.
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**/
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class FHierarchicalDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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* @param InInnerBackends Backends to call into for actual storage of the cache, first item is the "fastest cache"
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*/
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FHierarchicalDerivedDataBackend(const TArray<FDerivedDataBackendInterface*>& InInnerBackends)
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: InnerBackends(InInnerBackends)
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, bIsWritable(false)
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{
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check(InnerBackends.Num() > 1); // if it is just one, then you don't need this wrapper
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UpdateAsyncInnerBackends();
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}
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/** Return a name for this interface */
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virtual FString GetName() const override
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{
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return TEXT("HierarchicalDerivedDataBackend");
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}
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/** Are we a remote cache? */
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virtual ESpeedClass GetSpeedClass() override
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{
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return ESpeedClass::Local;
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}
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void UpdateAsyncInnerBackends()
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{
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bIsWritable = false;
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->IsWritable())
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{
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bIsWritable = true;
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}
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}
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if (bIsWritable)
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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// async puts to allow us to fill all levels without holding up the engine
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AsyncPutInnerBackends.Emplace(new FDerivedDataBackendAsyncPutWrapper(InnerBackends[CacheIndex], false));
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}
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}
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}
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/** Adds inner backend. */
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void AddInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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InnerBackends.Add(InInner);
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AsyncPutInnerBackends.Empty();
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UpdateAsyncInnerBackends();
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}
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/** Removes inner backend. */
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bool RemoveInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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int32 NumRemoved = InnerBackends.Remove(InInner);
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AsyncPutInnerBackends.Empty();
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UpdateAsyncInnerBackends();
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return NumRemoved != 0;
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}
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/** return true if this cache is writable **/
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virtual bool IsWritable() override
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{
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return bIsWritable;
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}
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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COOK_STAT(Timer.AddHit(0));
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return true;
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}
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else
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{
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extern bool GVerifyDDC;
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if (GVerifyDDC)
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{
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ensureMsgf(!AsyncPutInnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey), TEXT("%s did not exist in sync interface for CachedDataProbablyExists but was found in async wrapper"), CacheKey);
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}
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}
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}
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return false;
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}
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/**
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* Attempts to make sure the cached data will be available as optimally as possible. This is left up to the implementation to do
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if any steps were performed to optimize future retrieval
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*/
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virtual bool TryToPrefetch(const TCHAR* CacheKey) override
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{
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COOK_STAT(auto Timer = UsageStats.TimePrefetch());
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// Search all backends for this key. If it can be moved into a faster class then we'll do so.
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bool WorthFetching = false;
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FDerivedDataBackendInterface* LastMissedInterface = nullptr;
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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FDerivedDataBackendInterface* Interface = InnerBackends[CacheIndex];
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if (!Interface->CachedDataProbablyExists(CacheKey) && Interface->IsWritable())
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{
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LastMissedInterface = Interface;
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}
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else
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{
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// if we have an interface that's writable and faster, lets get it
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if (LastMissedInterface && LastMissedInterface->GetSpeedClass() > Interface->GetSpeedClass())
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{
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WorthFetching = true;
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}
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}
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}
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// If it's remote then fetch it. We don't care about the data but we
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// Need to read a copy from the remote store anyway to fill the caches
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if (WorthFetching)
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{
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TArray<uint8> DontCare;
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GetCachedData(CacheKey, DontCare);
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COOK_STAT(Timer.AddHit(0));
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}
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// Return true if we did anything
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return WorthFetching;
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}
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/*
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Determine if we would cache this by asking all our inner layers
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*/
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virtual bool WouldCache(const TCHAR* CacheKey, TArrayView<const uint8> InData) override
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->WouldCache(CacheKey, InData))
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{
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return true;
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}
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}
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return false;
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}
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bool ApplyDebugOptions(FBackendDebugOptions& InOptions) override
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{
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bool bSuccess = true;
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (!InnerBackends[CacheIndex]->ApplyDebugOptions(InOptions))
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{
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bSuccess = false;
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}
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}
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return bSuccess;
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}
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeGet());
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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FDerivedDataBackendInterface* GetInterface = InnerBackends[CacheIndex];
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// just try and get the cached data. It's faster to try and fail than it is to check and succeed.
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if (GetInterface->GetCachedData(CacheKey, OutData))
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{
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// if this hierarchy is writable..
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if (bIsWritable)
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{
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// fill in the higher level caches (start with the highest level as that should be the biggest
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// !/$ if any of our puts get interrupted or fail)
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for (int32 MissedCacheIndex = 0; MissedCacheIndex < CacheIndex; MissedCacheIndex++)
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{
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FDerivedDataBackendInterface* MissedCache = InnerBackends[MissedCacheIndex];
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if (MissedCache->IsWritable())
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{
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// We want to make sure that the relationship between ProbablyExists and GetCachedData is valid but
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// only if we have a fast cache. Mismatches are edge cases caused by failed writes or corruption.
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// They get handled, so can be left to eventually be rectified by a faster machine
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bool bFastCache = MissedCache->GetSpeedClass() >= ESpeedClass::Fast;
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bool bDidExist = bFastCache ? MissedCache->CachedDataProbablyExists(CacheKey) : false;
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bool bForcePut = false;
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// the cache failed to return data it thinks it has, so clean it up. (todo - can it just be stomped?)
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if (bDidExist)
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{
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MissedCache->RemoveCachedData(CacheKey, /*bTransient=*/ false); // it apparently failed, so lets delete what is there
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bForcePut = true;
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}
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// use the async interface to perform the put
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AsyncPutInnerBackends[MissedCacheIndex]->PutCachedData(CacheKey, OutData, bForcePut);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("Forward-filling cache %s with: %s (%d bytes) (force=%d)"), *MissedCache->GetName(), CacheKey, OutData.Num(), bForcePut);
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}
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}
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// cascade this data to any lower level back ends that may be missing the data
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if (InnerBackends[CacheIndex]->BackfillLowerCacheLevels())
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{
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// fill in the lower level caches
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for (int32 PutCacheIndex = CacheIndex + 1; PutCacheIndex < AsyncPutInnerBackends.Num(); PutCacheIndex++)
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{
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FDerivedDataBackendInterface* PutBackend = InnerBackends[PutCacheIndex];
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// If the key is in a distributed cache (e.g. Pak or S3) then don't backfill any further.
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bool IsInDistributedCache = !PutBackend->IsWritable() && !PutBackend->BackfillLowerCacheLevels() && PutBackend->CachedDataProbablyExists(CacheKey);
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// only backfill to fast caches (todo - need a way to put data that was created locally into the cache for other people)
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bool bFastCache = PutBackend->GetSpeedClass() >= ESpeedClass::Fast;
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if (bFastCache && PutBackend->IsWritable() && !PutBackend->CachedDataProbablyExists(CacheKey))
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, false); // we do not need to force a put here
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("Back-filling cache %s with: %s (%d bytes) (force=%d)"), *PutBackend->GetName(), CacheKey, OutData.Num(), false);
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}
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}
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}
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}
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COOK_STAT(Timer.AddHit(OutData.Num()));
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return true;
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}
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else
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{
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extern bool GVerifyDDC;
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if (GVerifyDDC)
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{
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TArray<uint8> TempData;
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ensureMsgf(!AsyncPutInnerBackends[CacheIndex]->GetCachedData(CacheKey, TempData), TEXT("CacheKey %s did not exist in sync interface for GetCachedData but was found in async wrapper"), CacheKey);
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}
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}
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}
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return false;
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}
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArrayView<const uint8> InData, bool bPutEvenIfExists) override
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{
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COOK_STAT(auto Timer = UsageStats.TimePut());
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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bool bSynchronousPutPeformed = false; // we must do at least one synchronous put to a writable cache before we return
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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if (!InnerBackends[PutCacheIndex]->IsWritable() && !InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() && InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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break; //do not write things that are already in the read only pak file
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}
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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COOK_STAT(Timer.AddHit(InData.Num()));
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if (!bSynchronousPutPeformed)
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{
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InnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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bSynchronousPutPeformed = true;
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}
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else
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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}
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}
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}
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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InnerBackends[PutCacheIndex]->RemoveCachedData(CacheKey, bTransient);
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}
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}
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override
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{
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COOK_STAT(
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{
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UsageStatsMap.Add(GraphPath + TEXT(": Hierarchical"), UsageStats);
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// All the inner backends are actually wrapped by AsyncPut backends in writable cases (most cases in practice)
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if (AsyncPutInnerBackends.Num() > 0)
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{
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int Ndx = 0;
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for (const auto& InnerBackend : AsyncPutInnerBackends)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + FString::Printf(TEXT(".%2d"), Ndx++));
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}
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}
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else
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{
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int Ndx = 0;
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for (auto InnerBackend : InnerBackends)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + FString::Printf(TEXT(".%2d"), Ndx++));
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}
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}
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});
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}
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private:
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FDerivedDataCacheUsageStats UsageStats;
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/** Array of backends forming the hierarchical cache...the first element is the fastest cache. **/
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TArray<FDerivedDataBackendInterface*> InnerBackends;
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/** Each of the backends wrapped with an async put **/
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TArray<TUniquePtr<FDerivedDataBackendInterface> > AsyncPutInnerBackends;
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/** As an optimization, we check our writable status at contruction **/
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bool bIsWritable;
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};
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