Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
richard wallis 435de0000d Add materials that have WPO to the FMA pass logic as only vertex ouput position can be invariant - this goes with the DXC change to add invariant for metal >= 2.1 to the vetex output position.
#rb will.damon
#jira UE-91754
#lockdown Marcus.Wassmer

#ROBOMERGE-SOURCE: CL 12869652 in //UE4/Release-4.25/... via CL 12869660 via CL 12869675
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12869688 by richard wallis in Main branch]
2020-04-16 14:11:43 -04:00
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