Files
UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponentEditor/ProceduralMeshComponentEditor.Build.cs
JeanMichel Dignard 84facd6d15 Copy from dev-enterprise cl 11097196
#rb none
#rnx

[CL 11099277 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-23 16:28:59 -05:00

31 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProceduralMeshComponentEditor : ModuleRules
{
public ProceduralMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"ProceduralMeshComponent",
"MeshDescription",
"StaticMeshDescription",
"AssetTools",
"AssetRegistry"
}
);
}
}
}