Files
UnrealEngineUWP/Engine/Plugins/Runtime/PostSplashScreen/Config/BasePostSplashScreen.ini
hongyi yu dc9ac74cb1 Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
The PostSplashScreen plugin can be used to show a custom splash screen during this time.
[REVIEW] Ben.Woodhouse,Thomas.Ross


#ROBOMERGE-SOURCE: CL 9379086 via CL 9379088 via CL 9386092 via CL 9386128 via CL 9386152
#ROBOMERGE-BOT: (v456-9359915)

[CL 9389466 by hongyi yu in Main branch]
2019-10-03 08:46:18 -04:00

36 lines
2.3 KiB
INI

[PreLoadScreen.UISettings]
;How long will post splash screen be displayed in seconds.
PostSplashScreenLength=0.01
;--------------------------------------------------------------------------------------------------------------------------------------
; Loading Groups
; +LoadingGroups=LoadingGroupIdentifier -- List of LoadingGroups. If none are provided a default initial load is assumed
;--------------------------------------------------------------------------------------------------------------------------------------
+LoadingGroups=PostSplashScreen
;--------------------------------------------------------------------------------------------------------------------------------------
; Custom Image Brushes
; Format is +CustomImageBrushes=(Identifier,Filename,Width,Height, (LoadingGroupIdentifier1..., LoadingGroupidentifier2....)) or
; Format is +CustomImageBrushes=(Identifier,Filename,Width,Height), and then LoadingGroupIdentifier is assumed to be the default
; initial starting LoadingGroup
;--------------------------------------------------------------------------------------------------------------------------------------
;Background Brush Defines
+CustomImageBrushes=(SplashScreenBrush,Resources/SplashScreen.png,1920,1080,(PostSplashScreen))
;--------------------------------------------------------------------------------------------------------------------------------------
; ScreenGroupings
; Used to describe a particular screen, which is a particular background with particular text at a given font size
; Format is +ScreenGrouping(ScreenIdentifier, Brush Identifier, Text Identifier, Font Size)
;--------------------------------------------------------------------------------------------------------------------------------------
+ScreenGroupings=(SG_SplashScreen,SplashScreenBrush,NullText,48)
;--------------------------------------------------------------------------------------------------------------------------------------
; ScreenOrders
; Used to describe what order screens should be loaded in during a given LoadingGroup
; Expected Format is : +ScreenOrders=(LoadingGroupIndentifier,ScreenGroupingsIdentifier)
;--------------------------------------------------------------------------------------------------------------------------------------
+ScreenOrders=(PostSplashScreen,SG_SplashScreen)