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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
23 lines
594 B
C++
23 lines
594 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshEditorCommands.h"
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#include "SplitMesh.generated.h"
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/** Attempts to split the mesh into two from a selected plane */
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UCLASS()
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class USplitMeshCommand : public UMeshEditorInstantCommand
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{
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GENERATED_BODY()
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protected:
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// Overrides
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virtual EEditableMeshElementType GetElementType() const { return EEditableMeshElementType::Invalid; }
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virtual void RegisterUICommand( class FBindingContext* BindingContext ) override;
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virtual void Execute( class IMeshEditorModeEditingContract& MeshEditorMode ) override;
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};
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