Files
UnrealEngineUWP/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/SplitMesh.h
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

23 lines
594 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshEditorCommands.h"
#include "SplitMesh.generated.h"
/** Attempts to split the mesh into two from a selected plane */
UCLASS()
class USplitMeshCommand : public UMeshEditorInstantCommand
{
GENERATED_BODY()
protected:
// Overrides
virtual EEditableMeshElementType GetElementType() const { return EEditableMeshElementType::Invalid; }
virtual void RegisterUICommand( class FBindingContext* BindingContext ) override;
virtual void Execute( class IMeshEditorModeEditingContract& MeshEditorMode ) override;
};