Files
UnrealEngineUWP/Engine/Config/Windows/DataDrivenPlatformInfo.ini
josh adams b58b7ce64d - Changed the File|Package menu for Windows to only show 32 or 64-bit options, based on the bTarget32Bit Windows project setting, so that it won't cook with Win64 but run with Win32
#jira UE-91656
#rb none
[FYI] ben.ingrame

#ROBOMERGE-SOURCE: CL 12984146 in //UE4/Release-4.25/... via CL 12984156 via CL 12984167
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12984173 by josh adams in Main branch]
2020-04-22 16:38:20 -04:00

121 lines
3.7 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
AudioCompressionSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
Freezing_b32Bit=ini:Engine:Windows:/Script/WindowsTargetPlatform.WindowsTargetSettings:bTarget32Bit
Freezing_bWithRayTracing=!ini:Engine:Windows:/Script/WindowsTargetPlatform.WindowsTargetSettings:bTarget32Bit
Freezing_MaxFieldAlignment32=4
Freezing_MaxFieldAlignment64=8
Freezing_bAlignBases=true
[PlatformInfo WindowsNoEditorWin32]
TargetPlatformName=WindowsNoEditor
DisplayName=Windows (32-bit)
PlatformType=Game
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_WindowsNoEditor_24x
LargeIconPath=Launcher/Windows/Platform_WindowsNoEditor_128x
XLargeIconPath=
UATCommandLine=-targetplatform=Win32
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win32
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win32
PlatformGroupName=Desktop
[PlatformInfo WindowsNoEditor]
TargetPlatformName=WindowsNoEditor
DisplayName=Windows (64-bit)
PlatformType=Game
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_WindowsNoEditor_24x
LargeIconPath=Launcher/Windows/Platform_WindowsNoEditor_128x
XLargeIconPath=
UATCommandLine=-targetplatform=Win64
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo Windows]
TargetPlatformName=Windows
DisplayName=Windows (Editor)
PlatformType=Editor
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo WindowsClient]
TargetPlatformName=WindowsClient
DisplayName=Windows (Client-only)
PlatformType=Client
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
UATCommandLine=-client
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo WindowsServer]
TargetPlatformName=WindowsServer
DisplayName=Windows (Dedicated Server)
PlatformType=Server
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_WindowsServer_24x
LargeIconPath=Launcher/Windows/Platform_WindowsServer_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[ShaderPlatform PCD3D_SM5]
bSupportsRayTracing=true
bSupportsRayTracingMissShaderBindings=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsWaveOperations=false
bSupportsGPUScene=true