Files
UnrealEngineUWP/Engine/Build/BatchFiles/Linux/Build.sh
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# This script gets can be used to build clean individual projects using UnrealBuildTool
set -e
cd "`dirname "$0"`/../../../.."
# Setup Mono
source Engine/Build/BatchFiles/Linux/SetupMono.sh Engine/Build/BatchFiles/Linux
# First make sure that the UnrealBuildTool is up-to-date
if ! xbuild /property:Configuration=Development /verbosity:quiet /nologo Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj; then
echo "Failed to build to build tool (UnrealBuildTool)"
exit 1
fi
echo "Building $1..."
mono Engine/Binaries/DotNET/UnrealBuildTool.exe "$@"
exit $?