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49130541975434daee9e92acee8cd7f511fa30ff
UnrealEngineUWP/Engine/Source/Runtime/Core
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Matt Kuhlenschmidt 4913054197 FRichCurveKey is now serialized natively in order to save space. Previously each key was 288 bytes due to uproperty tagging so for curves with a lot of keys (e.g, animations), the saved asset becomes huge.
#codereview lina.halper, james.golding

[CL 2077783 by Matt Kuhlenschmidt in Main branch]
2014-05-19 12:23:01 -04:00
..
Private
CrashReportClient now checks app name before uploading crash
2014-05-19 07:07:01 -04:00
Public
FRichCurveKey is now serialized natively in order to save space. Previously each key was 288 bytes due to uproperty tagging so for curves with a lot of keys (e.g, animations), the saved asset becomes huge.
2014-05-19 12:23:01 -04:00
Core.Build.cs
MacToolChain is no longer linking all modules with a set of default frameworks. Instead, modules add frameworks they need to PublicFrameworks
2014-05-14 14:54:18 -04:00
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