Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlCommon.cpp
Robert Millar cc414a65b3 FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
Fixups for misc editor files.

#jira UE-161932
#rb matt.hoffman
#preflight 631a8b47967ffc68fbf81fbd

[CL 21909504 by Robert Millar in ue5-main branch]
2022-09-08 20:52:53 -04:00

427 lines
13 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSourceControlCommon.h"
#include "Algo/Count.h"
#include "Algo/Find.h"
#include "AssetRegistry/AssetData.h"
#include "ActorFolder.h"
#include "ActorFolderDesc.h"
#include "AssetToolsModule.h"
#include "Styling/AppStyle.h"
#include "ISourceControlModule.h"
#include "SourceControlAssetDataCache.h"
#include "SourceControlHelpers.h"
#include "SSourceControlFileDialog.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Images/SLayeredImage.h"
#include "Widgets/Layout/SBox.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Misc/ScopedSlowTask.h"
#include "Editor.h"
#define LOCTEXT_NAMESPACE "SourceControlChangelist"
//////////////////////////////////////////////////////////////////////////
FChangelistTreeItemPtr IChangelistTreeItem::GetParent() const
{
return Parent;
}
const TArray<FChangelistTreeItemPtr>& IChangelistTreeItem::GetChildren() const
{
return Children;
}
void IChangelistTreeItem::AddChild(TSharedRef<IChangelistTreeItem> Child)
{
Child->Parent = AsShared();
Children.Add(MoveTemp(Child));
}
void IChangelistTreeItem::RemoveChild(const TSharedRef<IChangelistTreeItem>& Child)
{
if (Children.Remove(Child))
{
Child->Parent = nullptr;
}
}
//////////////////////////////////////////////////////////////////////////
FFileTreeItem::FFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths, bool bIsShelvedFile)
: IChangelistTreeItem(bIsShelvedFile ? IChangelistTreeItem::ShelvedFile : IChangelistTreeItem::File)
, FileState(InFileState)
, MinTimeBetweenUpdate(FTimespan::FromSeconds(5.f))
, LastUpdateTime()
, bAssetsUpToDate(false)
{
CheckBoxState = ECheckBoxState::Checked;
// Initialize asset data first
if (bBeautifyPaths)
{
FSourceControlAssetDataCache& AssetDataCache = ISourceControlModule::Get().GetAssetDataCache();
bAssetsUpToDate = AssetDataCache.GetAssetDataArray(FileState, Assets);
}
else
{
// We do not need to wait for AssetData from the cache.
bAssetsUpToDate = true;
}
RefreshAssetInformation();
}
void FFileTreeItem::RefreshAssetInformation()
{
// Initialize display-related members
FString Filename = FileState->GetFilename();
FString TempAssetName = SSourceControlCommon::GetDefaultAssetName().ToString();
FString TempAssetPath = Filename;
FString TempAssetType = SSourceControlCommon::GetDefaultAssetType().ToString();
FString TempPackageName = Filename;
FColor TempAssetColor = FColor( // Copied from ContentBrowserCLR.cpp
127 + FColor::Red.R / 2, // Desaturate the colors a bit (GB colors were too.. much)
127 + FColor::Red.G / 2,
127 + FColor::Red.B / 2,
200); // Opacity
if (Assets.IsValid() && (Assets->Num() > 0))
{
auto IsNotRedirector = [](const FAssetData& InAssetData) { return !InAssetData.IsRedirector(); };
int32 NumUserFacingAsset = Algo::CountIf(*Assets, IsNotRedirector);
if (NumUserFacingAsset == 1)
{
const FAssetData& AssetData = *Algo::FindByPredicate(*Assets, IsNotRedirector);
TempAssetName = RetrieveAssetName(AssetData);
TempAssetPath = RetrieveAssetPath(AssetData);
TempAssetType = AssetData.AssetClassPath.ToString();
const FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
const TSharedPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass(AssetData.GetClass()).Pin();
if (AssetTypeActions.IsValid())
{
TempAssetColor = AssetTypeActions->GetTypeColor();
}
else
{
TempAssetColor = FColor::White;
}
}
else
{
TempAssetName = RetrieveAssetName((*Assets)[0]);
TempAssetPath = RetrieveAssetPath((*Assets)[0]);
for (int32 i = 1; i < Assets->Num(); ++i)
{
TempAssetName += TEXT(";") + RetrieveAssetName((*Assets)[i]);
}
TempAssetType = SSourceControlCommon::GetDefaultMultipleAsset().ToString();
TempAssetColor = FColor::White;
}
// Beautify the package name
TempPackageName = TempAssetPath + "." + TempAssetName;
}
else if (FPackageName::TryConvertFilenameToLongPackageName(Filename, TempPackageName))
{
// Fake asset name, asset path from the package name
TempAssetPath = TempPackageName;
int32 LastSlash = -1;
if (TempPackageName.FindLastChar('/', LastSlash))
{
TempAssetName = TempPackageName;
TempAssetName.RightChopInline(LastSlash + 1);
}
}
else
{
TempAssetName = FPaths::GetCleanFilename(Filename);
TempPackageName = Filename; // put back original package name if the try failed
TempAssetType = FText::Format(SSourceControlCommon::GetDefaultUnknownAssetType(), FText::FromString(FPaths::GetExtension(Filename).ToUpper())).ToString();
}
// Finally, assign the temp variables to the member variables
AssetName = FText::FromString(TempAssetName);
AssetPath = FText::FromString(TempAssetPath);
AssetType = FText::FromString(TempAssetType);
AssetTypeColor = TempAssetColor;
PackageName = FText::FromString(TempPackageName);
}
FText FFileTreeItem::GetAssetName()
{
const FTimespan CurrentTime = FTimespan::FromSeconds(FPlatformTime::Seconds());
if ((!bAssetsUpToDate) && ((CurrentTime - LastUpdateTime) > MinTimeBetweenUpdate))
{
FSourceControlAssetDataCache& AssetDataCache = ISourceControlModule::Get().GetAssetDataCache();
LastUpdateTime = CurrentTime;
if (AssetDataCache.GetAssetDataArray(FileState, Assets))
{
bAssetsUpToDate = true;
RefreshAssetInformation();
}
}
return AssetName;
}
FString FFileTreeItem::RetrieveAssetName(const FAssetData& InAssetData) const
{
static const FName NAME_ActorLabel(TEXT("ActorLabel"));
if (InAssetData.FindTag(NAME_ActorLabel))
{
FString ResultAssetName = TEXT("");
InAssetData.GetTagValue(NAME_ActorLabel, ResultAssetName);
return ResultAssetName;
}
else if (InAssetData.AssetClassPath == UActorFolder::StaticClass()->GetClassPathName())
{
FString ActorFolderPath = UActorFolder::GetAssetRegistryInfoFromPackage(InAssetData.PackageName).GetDisplayName();
if (!ActorFolderPath.IsEmpty())
{
return ActorFolderPath;
}
}
return InAssetData.AssetName.ToString();
}
FString FFileTreeItem::RetrieveAssetPath(const FAssetData& InAssetData) const
{
int32 LastDot = -1;
FString Path = InAssetData.GetObjectPathString();
// Strip asset name from object path
if (Path.FindLastChar('.', LastDot))
{
Path.LeftInline(LastDot);
}
return Path;
}
//////////////////////////////////////////////////////////////////////////
FText FShelvedChangelistTreeItem::GetDisplayText() const
{
return FText::Format(LOCTEXT("SourceControl_ShelvedFiles", "Shelved Items ({0})"), Children.Num());
}
//////////////////////////////////////////////////////////////////////////
FOfflineFileTreeItem::FOfflineFileTreeItem(const FString& InFilename)
: IChangelistTreeItem(IChangelistTreeItem::OfflineFile)
, Assets()
, Filename(InFilename)
, PackageName(FText::FromString(InFilename))
, AssetName(SSourceControlCommon::GetDefaultAssetName())
, AssetPath()
, AssetType(SSourceControlCommon::GetDefaultAssetType())
, AssetTypeColor()
{
FString TempString;
USourceControlHelpers::GetAssetData(InFilename, Assets);
if (Assets.Num() > 0)
{
const FAssetData& AssetData = Assets[0];
AssetPath = FText::FromString(AssetData.GetObjectPathString());
// Find name, asset type & color only if there is exactly one asset
if (Assets.Num() == 1)
{
static FName NAME_ActorLabel(TEXT("ActorLabel"));
if (AssetData.FindTag(NAME_ActorLabel))
{
AssetData.GetTagValue(NAME_ActorLabel, AssetName);
}
else
{
AssetName = FText::FromName(AssetData.AssetName);
}
AssetType = FText::FromString(AssetData.AssetClassPath.ToString());
const FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
const TSharedPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass(AssetData.GetClass()).Pin();
if (AssetTypeActions.IsValid())
{
AssetTypeColor = AssetTypeActions->GetTypeColor();
}
else
{
AssetTypeColor = FColor::White;
}
}
else
{
AssetType = SSourceControlCommon::GetDefaultMultipleAsset();
AssetTypeColor = FColor::White;
}
// Beautify the package name
PackageName = AssetPath;
}
else if (FPackageName::TryConvertFilenameToLongPackageName(InFilename, TempString))
{
PackageName = FText::FromString(TempString);
// Fake asset name, asset path from the package name
AssetPath = PackageName;
}
else
{
AssetName = FText::FromString(FPaths::GetCleanFilename(InFilename));
AssetType = FText::Format(SSourceControlCommon::GetDefaultUnknownAssetType(), FText::FromString(FPaths::GetExtension(InFilename).ToUpper()));
}
}
//////////////////////////////////////////////////////////////////////////
namespace SSourceControlCommon
{
TSharedRef<SWidget> GetSCCFileWidget(FSourceControlStateRef InFileState, bool bIsShelvedFile)
{
const FSlateBrush* IconBrush = FAppStyle::GetBrush("ContentBrowser.ColumnViewAssetIcon");
// Make icon overlays (eg, SCC and dirty status) a reasonable size in relation to the icon size (note: it is assumed this icon is square)
const float ICON_SCALING_FACTOR = 0.7f;
const float IconOverlaySize = IconBrush->ImageSize.X * ICON_SCALING_FACTOR;
return SNew(SOverlay)
// The actual icon
+ SOverlay::Slot()
[
SNew(SImage)
.Image(IconBrush)
.ColorAndOpacity_Lambda([bIsShelvedFile]() -> FSlateColor {
return FSlateColor(bIsShelvedFile ? FColor::Yellow : FColor::White);
})
]
// Source control state
+ SOverlay::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Top)
[
SNew(SBox)
.WidthOverride(IconOverlaySize)
.HeightOverride(IconOverlaySize)
[
SNew(SLayeredImage, InFileState->GetIcon())
.ToolTipText(InFileState->GetDisplayTooltip())
]
];
}
FText GetDefaultAssetName()
{
return LOCTEXT("SourceControl_DefaultAssetName", "Unavailable");
}
FText GetDefaultAssetType()
{
return LOCTEXT("SourceControl_DefaultAssetType", "Unknown");
}
FText GetDefaultUnknownAssetType()
{
return LOCTEXT("SourceControl_FileTypeDefault", "{0} File");
}
FText GetDefaultMultipleAsset()
{
return LOCTEXT("SourceCOntrol_ManyAssetType", "Multiple Assets");
}
/** Wraps the execution of a changelist operations with a slow task. */
void ExecuteChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& ChangelistTask)
{
// NOTE: This is a ugly workaround for P4 because the generic popup feedback operations in FScopedSourceControlProgress() was supressed for all synchrounous
// operations. For other source control providers, the popup still shows up and showing a slow task and the FScopedSourceControlProgress at the same
// time is a bad user experience. Until we fix source control popup situation in general in the Editor, this hack is in place to avoid the double popup.
// At the time of writing, the other source control provider that supports changelists is Plastic.
if (ISourceControlModule::Get().GetProvider().GetName() == "Perforce")
{
FScopedSlowTask Progress(0.f, Message);
Progress.MakeDialog();
ChangelistTask();
}
else
{
ChangelistTask();
}
}
/** Wraps the execution of an uncontrolled changelist operations with a slow task. */
void ExecuteUncontrolledChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& UncontrolledChangelistTask)
{
ExecuteChangelistOperationWithSlowTaskWrapper(Message, UncontrolledChangelistTask);
}
/** Displays toast notification to report the status of task. */
void DisplaySourceControlOperationNotification(const FText& Message, SNotificationItem::ECompletionState CompletionState)
{
if (Message.IsEmpty())
{
return;
}
FNotificationInfo NotificationInfo(Message);
NotificationInfo.ExpireDuration = 6.0f;
NotificationInfo.Hyperlink = FSimpleDelegate::CreateLambda([]() { FGlobalTabmanager::Get()->TryInvokeTab(FName("OutputLog")); });
NotificationInfo.HyperlinkText = LOCTEXT("ShowOutputLogHyperlink", "Show Output Log");
FSlateNotificationManager::Get().AddNotification(NotificationInfo)->SetCompletionState(CompletionState);
}
bool OpenConflictDialog(const TArray<FSourceControlStateRef>& InFilesConflicts)
{
TSharedPtr<SWindow> Window;
TSharedPtr<SSourceControlFileDialog> SourceControlFileDialog;
Window = SNew(SWindow)
.Title(LOCTEXT("CheckoutPackagesDialogTitle", "Check Out Assets"))
.SizingRule(ESizingRule::UserSized)
.ClientSize(FVector2D(1024.0f, 512.0f))
.SupportsMaximize(false)
.SupportsMinimize(false)
[
SNew(SBorder)
.Padding(4.f)
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
[
SAssignNew(SourceControlFileDialog, SSourceControlFileDialog)
.Message(LOCTEXT("CheckoutPackagesDialogMessage", "Conflict detected in the following assets:"))
.Warning(LOCTEXT("CheckoutPackagesWarnMessage", "Warning: These assets are locked or not at the head revision. You may lose your changes if you continue, as you will be unable to submit them to source control."))
.Files(InFilesConflicts)
]
];
SourceControlFileDialog->SetWindow(Window);
Window->SetWidgetToFocusOnActivate(SourceControlFileDialog);
GEditor->EditorAddModalWindow(Window.ToSharedRef());
return SourceControlFileDialog->IsProceedButtonPressed();
}
} // end of namespace SSourceControlCommon
#undef LOCTEXT_NAMESPACE