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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4886c1a9f379047cd3e5d4c182755cdd8ff2a708
UnrealEngineUWP/Engine/Source/Developer/Windows
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christopher waters 74c6a9d8fb When changing SM6 raytracing shaders to use lib_6_6 from lib_6_5, the __SHADER_TARGET_MINOR value wasn't updated to 6.
When changing SM5 raytracing shaders to use lib_6_5 from lib_6_3, the __SHADER_TARGET_MINOR value wasn't updated to 5.
Bumping SM6 and SM5 shader versions.

#jira none
#rb yuriy.odonnell
#preflight 6335b2abf76de2d4d559891a

[CL 22263071 by christopher waters in ue5-main branch]
2022-09-30 00:44:25 -04:00
..
LiveCoding
Updated ../Engine/Source/Developer/... to inline gen.cpp files
2022-09-24 13:31:25 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
When changing SM6 raytracing shaders to use lib_6_6 from lib_6_5, the __SHADER_TARGET_MINOR value wasn't updated to 6.
2022-09-30 00:44:25 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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