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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4886c1a9f379047cd3e5d4c182755cdd8ff2a708
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
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krzysztof narkowicz a6c98502ff Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
[CL 22221700 by krzysztof narkowicz in ue5-main branch]
2022-09-28 10:18:58 -04:00
..
Private
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
Public
'Affect Distance Field Lighting' per Static Mesh Section
2022-03-16 23:42:08 -04:00
MeshUtilities.Build.cs
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
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