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486f873d3d541300865fac9065459f40c4405ede
UnrealEngineUWP/Engine/Source
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mark satterthwaite 486f873d3d MetalBackend changes to actually convert local constant arrays to the new safe_array template which sanitises input addresses - because iOS doesn't do that for you. This should reduce the number of bad-access GPU timeouts according to Apple.
#rb none


#ROBOMERGE-SOURCE: CL 5659739 via CL 5659747 via CL 5659748 via CL 5659749 via CL 5659823

[CL 5659843 by mark satterthwaite in Main branch]
2019-03-29 22:32:23 -04:00
..
Developer
MetalBackend changes to actually convert local constant arrays to the new safe_array template which sanitises input addresses - because iOS doesn't do that for you. This should reduce the number of bad-access GPU timeouts according to Apple.
2019-03-29 22:32:23 -04:00
Editor
SceneOutliner optims
2019-03-29 13:41:04 -04:00
Programs
BuildGraph: Add a "Project" attribute to the Compile task.
2019-03-28 19:59:22 -04:00
Runtime
Use an SRV for the BoneMatrices on all Metal platforms - this ensures that out-of-bounds access is handled properly.
2019-03-29 22:32:21 -04:00
ThirdParty
More MetalRHI debugging code to be used when debugging command-buffer failures.
2019-03-29 16:29:48 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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