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48315654dc71aeae94e377a988e8ee3a54ec5f28
UnrealEngineUWP/Engine/Source
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Max Preussner 48315654dc Animation: Fixed non-unity build
#codereview lina.halper
#lockdown nick.penwarden
#rb none

[CL 3296424 by Max Preussner in Main branch]
2017-02-10 05:55:19 -05:00
..
Developer
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3295257)
2017-02-09 19:20:55 -05:00
Editor
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3295257)
2017-02-09 19:20:55 -05:00
Programs
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3295257)
2017-02-09 19:20:55 -05:00
Runtime
Animation: Fixed non-unity build
2017-02-10 05:55:19 -05:00
ThirdParty
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
2017-02-08 17:53:41 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
2017-01-30 16:52:08 -05:00
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