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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "Delegates/Delegate.h"
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#include "HAL/Platform.h"
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#include "RigVMCore/RigVMUserWorkflow.h"
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#include "RigVMModel/RigVMNode.h"
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#include "Templates/Tuple.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/WeakObjectPtr.h"
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#include "RigVMUserWorkflowRegistry.generated.h"
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class UScriptStruct;
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struct FFrame;
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DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam(TArray<FRigVMUserWorkflow>, FRigVMUserWorkflowProvider, const UObject*, InSubject);
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UCLASS(BlueprintType)
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class RIGVMDEVELOPER_API URigVMUserWorkflowRegistry : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, Category = FRigVMUserWorkflowRegistry)
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static URigVMUserWorkflowRegistry* Get();
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UFUNCTION(BlueprintCallable, Category = FRigVMUserWorkflowRegistry)
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int32 RegisterProvider(const UScriptStruct* InStruct, FRigVMUserWorkflowProvider InProvider);
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UFUNCTION(BlueprintCallable, Category = FRigVMUserWorkflowRegistry)
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void UnregisterProvider(int32 InHandle);
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UFUNCTION(BlueprintPure, Category = FRigVMUserWorkflowRegistry)
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TArray<FRigVMUserWorkflow> GetWorkflows(ERigVMUserWorkflowType InType, const UScriptStruct* InStruct, const UObject* InSubject) const;
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private:
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int32 MaxHandle = 0;
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mutable TArray<TTuple<int32, const UScriptStruct*, FRigVMUserWorkflowProvider>> Providers;
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};
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