Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/AddContentDialog.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

46 lines
888 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AddContentDialog : ModuleRules
{
public AddContentDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ContentBrowser"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Slate",
"SlateCore",
"InputCore",
"Json",
"EditorStyle",
"DirectoryWatcher",
"DesktopPlatform",
"PakFile",
"ImageWrapper",
"EditorFramework",
"UnrealEd",
"CoreUObject",
"WidgetCarousel",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/AddContentDialog/Private",
"Editor/AddContentDialog/Private/ViewModels",
"Editor/AddContentDialog/Private/ContentSourceProviders/FeaturePack",
}
);
}
}