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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP/Engine/Shaders
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guillaume abadie 440091bcf7 Converts DOF's translucency to opacity into DOFReduce pass
#rb none
#jira UE-189983

[CL 26713907 by guillaume abadie in 5.3 branch]
2023-07-31 13:58:49 -04:00
..
Private
Converts DOF's translucency to opacity into DOFReduce pass
2023-07-31 13:58:49 -04:00
Public
Fixes for Nanite on Mac
2023-06-28 13:14:30 -04:00
Shared
New material option: "Always Evaluate World Position Offset". This new option is used to force World Position Offset to always be evaluated for a material so that it cannot be disabled by the likes of "Evaluate World Position Offset" or "World Position Offset Disable Distance" on the component. This is useful for meshes that use WPO for behavior like billboarding (i.e. imposters) where WPO shouldn't be disabled for performance.
2023-07-18 17:20:38 -04:00
StandaloneRenderer
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