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A previous change moved the signal to the game/editor that it's okay to continue to after the crash report client was completely done with sending and resolving callstacks, because it was assumed that there was a syncronization problem. However that proved to be another issue, so moving the signal back to where it was originally. This should make the editor only "freeze" a short time, while necessary data is collected. #jira UE-82333 #rb pj.kack [CL 9868282 by Johan Berg in Dev-Core branch]