Files
UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription/StaticMeshDescription.Build.cs
sebastien lussier 567b9098e9 FStaticMeshOperations::GenerateUniqueUVsForStaticMesh() - Fallback to AutoUV if UVs are invalid or missing
#rb patrick.enfedaque

[CL 26020789 by sebastien lussier in ue5-main branch]
2023-06-15 14:13:53 -04:00

47 lines
839 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StaticMeshDescription : ModuleRules
{
public StaticMeshDescription(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MeshDescription"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MeshUtilitiesCommon",
"RawMesh",
}
);
if (Target.bBuildEditor == true)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"GeometryProcessingInterfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"GeometryProcessingInterfaces"
}
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
}
}
}