Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/HTTP.Build.cs
lorry li e371c162e5 Revert the changes to limit schemes to http and https. We already have support to config the allowed schemes through FURLRequestFilter.
#jira UE-198427
[REVIEW] [at]michael.kirzinger [at]rafa.lecina
#rb Michael.Kirzinger, Rafa.Lecina

[CL 29841236 by lorry li in ue5-main branch]
2023-11-20 09:55:01 -05:00

119 lines
3.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HTTP : ModuleRules
{
protected virtual bool bPlatformSupportsWinHttp
{
get
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows);
}
}
protected virtual bool bPlatformSupportsLibCurl
{
get
{
return (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && !Target.WindowsPlatform.bUseXCurl) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
}
}
protected virtual bool bPlatformSupportsXCurl { get { return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.WindowsPlatform.bUseXCurl; } }
protected virtual bool bPlatformSupportsCurlMultiSocket { get { return !bPlatformSupportsXCurl; } }
protected virtual bool bPlatformSupportsCurlMultiPoll { get { return true; } }
protected virtual bool bPlatformSupportsCurlMultiWait { get { return false; } }
protected virtual bool bPlatformSupportsCurlQuickExit { get { return !bPlatformSupportsXCurl; } }
private bool bPlatformSupportsCurl { get { return bPlatformSupportsLibCurl || bPlatformSupportsXCurl; } }
protected virtual bool bPlatformRequiresOpenSSL
{
get
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
}
}
public HTTP(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("HTTP_PACKAGE=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EventLoop",
}
);
if (bPlatformSupportsCurl)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Sockets",
}
);
if (bPlatformSupportsXCurl)
{
PublicDependencyModuleNames.Add("XCurl");
}
else if (bPlatformSupportsLibCurl)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
PublicDefinitions.Add("CURL_ENABLE_DEBUG_CALLBACK=1");
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PublicDefinitions.Add("CURL_ENABLE_NO_TIMEOUTS_OPTION=1");
}
}
}
PrivateDefinitions.Add("WITH_CURL_LIBCURL =" + (bPlatformSupportsLibCurl ? "1" : "0"));
PublicDefinitions.Add("WITH_CURL_XCURL=" + (bPlatformSupportsXCurl ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL_MULTIPOLL=" + (bPlatformSupportsCurlMultiPoll ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL_MULTIWAIT=" + (bPlatformSupportsCurlMultiWait ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL_MULTISOCKET=" + (bPlatformSupportsCurlMultiSocket ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL_QUICKEXIT=" + (bPlatformSupportsCurlQuickExit ? "1" : "0"));
PrivateDefinitions.Add("WITH_CURL= " + ((bPlatformSupportsLibCurl || bPlatformSupportsXCurl) ? "1" : "0"));
// Use Curl over WinHttp on platforms that support it (until WinHttp client security is in a good place at the least)
if (bPlatformSupportsWinHttp)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "WinHttp");
PublicDefinitions.Add("WITH_WINHTTP=1");
}
else
{
PublicDefinitions.Add("WITH_WINHTTP=0");
}
if (bPlatformRequiresOpenSSL)
{
PrivateDependencyModuleNames.Add("SSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
else
{
PrivateDefinitions.Add("WITH_SSL=0");
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Apple))
{
PublicFrameworks.Add("Security");
}
}
}