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UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceDirector.cpp

171 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceDirector.h"
#include "Engine/Level.h"
#include "Engine/World.h"
#include "UObject/Stack.h"
#include "MovieSceneObjectBindingID.h"
#include "LevelSequencePlayer.h"
#include "IMovieScenePlayer.h"
#include "Evaluation/MovieSceneEvaluationTemplateInstance.h"
#include "MovieSceneSequence.h"
#include "EntitySystem/MovieSceneSequenceInstance.h"
#include "Evaluation/MovieScenePlayback.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceDirector)
UWorld* ULevelSequenceDirector::GetWorld() const
{
if (ULevel* OuterLevel = GetTypedOuter<ULevel>())
{
return OuterLevel->OwningWorld;
}
return GetTypedOuter<UWorld>();
}
FQualifiedFrameTime ULevelSequenceDirector::GetRootSequenceTime() const
{
using namespace UE::MovieScene;
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
FMovieSceneRootEvaluationTemplateInstance& EvaluationTemplate = PlayerInterface->GetEvaluationTemplate();
UMovieSceneSequence* RootSequence = EvaluationTemplate.GetRootSequence();
const FSequenceInstance* RootSequenceInstance = EvaluationTemplate.FindInstance(MovieSceneSequenceID::Root);
if (RootSequenceInstance && RootSequence)
{
// Put the qualified frame time into 'display' rate
FFrameRate DisplayRate = RootSequence->GetMovieScene()->GetDisplayRate();
FMovieSceneContext Context = RootSequenceInstance->GetContext();
FFrameTime DisplayRateTime = ConvertFrameTime(Context.GetTime(), Context.GetFrameRate(), DisplayRate);
return FQualifiedFrameTime(DisplayRateTime, DisplayRate);
}
}
return FQualifiedFrameTime(0, FFrameRate());
}
FQualifiedFrameTime ULevelSequenceDirector::GetCurrentTime() const
{
using namespace UE::MovieScene;
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
FMovieSceneRootEvaluationTemplateInstance& EvaluationTemplate = PlayerInterface->GetEvaluationTemplate();
UMovieSceneSequence* SubSequence = EvaluationTemplate.GetSequence(FMovieSceneSequenceID(SubSequenceID));
const FSequenceInstance* SequenceInstance = EvaluationTemplate.FindInstance(FMovieSceneSequenceID(SubSequenceID));
if (SequenceInstance && SubSequence)
{
// Put the qualified frame time into 'display' rate
FFrameRate DisplayRate = SubSequence->GetMovieScene()->GetDisplayRate();
FMovieSceneContext Context = SequenceInstance->GetContext();
FFrameTime DisplayRateTime = ConvertFrameTime(Context.GetTime(), Context.GetFrameRate(), DisplayRate);
return FQualifiedFrameTime(DisplayRateTime, DisplayRate);
}
}
return FQualifiedFrameTime(0, FFrameRate());
}
TArray<UObject*> ULevelSequenceDirector::GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding)
{
TArray<UObject*> Objects;
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(FMovieSceneSequenceID(SubSequenceID), *PlayerInterface))
{
if (UObject* Object = WeakObject.Get())
{
Objects.Add(Object);
}
}
}
else
{
FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
}
return Objects;
}
UObject* ULevelSequenceDirector::GetBoundObject(FMovieSceneObjectBindingID ObjectBinding)
{
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(FMovieSceneSequenceID(SubSequenceID), *PlayerInterface))
{
if (UObject* Object = WeakObject.Get())
{
return Object;
}
}
}
else
{
FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
}
return nullptr;
}
TArray<AActor*> ULevelSequenceDirector::GetBoundActors(FMovieSceneObjectBindingID ObjectBinding)
{
TArray<AActor*> Actors;
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(FMovieSceneSequenceID(SubSequenceID), *PlayerInterface))
{
if (AActor* Actor = Cast<AActor>(WeakObject.Get()))
{
Actors.Add(Actor);
}
}
}
else
{
FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
}
return Actors;
}
AActor* ULevelSequenceDirector::GetBoundActor(FMovieSceneObjectBindingID ObjectBinding)
{
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
for (TWeakObjectPtr<> WeakObject : ObjectBinding.ResolveBoundObjects(FMovieSceneSequenceID(SubSequenceID), *PlayerInterface))
{
if (AActor* Actor = Cast<AActor>(WeakObject.Get()))
{
return Actor;
}
}
}
else
{
FFrame::KismetExecutionMessage(TEXT("No player interface available or assigned."), ELogVerbosity::Error);
}
return nullptr;
}
UMovieSceneSequence* ULevelSequenceDirector::GetSequence()
{
if (IMovieScenePlayer* PlayerInterface = IMovieScenePlayer::Get(static_cast<uint16>(MovieScenePlayerIndex)))
{
return PlayerInterface->GetEvaluationTemplate().GetSequence(FMovieSceneSequenceID(SubSequenceID));
}
else
{
FFrame::KismetExecutionMessage(TEXT("No sequence player."), ELogVerbosity::Error);
return nullptr;
}
}