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UnrealEngineUWP
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Landscape
History
steve robb
6d5b974842
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
...
[CL 30735396 by steve robb in ue5-main branch]
2024-01-19 19:41:56 -05:00
..
Classes
Rename FComponentPSOPrecacheParams to FMaterialInterfacePSOPrecacheParams - use shared version defined in PSOPrecache.h so it can be used outside of FPrimitiveComponent as well
2024-01-16 04:04:28 -05:00
Private
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 19:41:56 -05:00
Public
UEFN - When converting template maps to World Partition, create landscape streaming proxies rather than keeping only a monolitic landscape actor
2024-01-12 10:07:03 -05:00
Landscape.Build.cs
use GetRenderTargetImage in LandscapeEdit
2023-12-05 15:16:34 -05:00