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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
History
steve robb f029468598 Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
[CL 30729174 by steve robb in ue5-main branch]
2024-01-19 16:41:35 -05:00
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Operations
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ColliderMesh.cpp
Moved some bool-taking container wrappers over to using EAllowShrinking.
2024-01-19 05:12:44 -05:00
DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
FDynamicMesh: add a CanCollapseEdge function to check if an edge collapse might fail before actually trying it
2023-12-08 16:58:02 -05:00
DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
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DynamicMeshAttributeSet.cpp
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DynamicMeshChangeTracker.cpp
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DynamicMeshOverlay.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
MeshAdapterUtil.cpp
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MeshAttributeUtil.cpp
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MeshBones.cpp
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MeshIndexMappings.cpp
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MeshIndexUtil.cpp
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MeshNormals.cpp
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MeshTangents.cpp
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MeshTransforms.cpp
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NonManifoldMappingSupport.cpp
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