You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Deprecate more references to "master" submixes, labeling the single "main" submix as such and reverb, eq, etc. as "required" submixes #rb max.hayes #jira none #rnx #fyi sondra.moyls #fyi William.Belcher #fyi jimmy.smith #fyi jeremie.roy [CL 27148564 by Rob Gay in ue5-main branch]
162 lines
5.1 KiB
C++
162 lines
5.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ISubmixBufferListener.h"
|
|
|
|
#include "Logging/LogMacros.h"
|
|
#include "AudioMixerDevice.h"
|
|
|
|
#include "RHI.h"
|
|
#include "RHIResources.h"
|
|
|
|
#include "HAL/Thread.h"
|
|
|
|
THIRD_PARTY_INCLUDES_START
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 4596 6319 6323)
|
|
|
|
#pragma warning(pop)
|
|
THIRD_PARTY_INCLUDES_END
|
|
|
|
#include "AudioEncoder.h"
|
|
#include "VideoEncoder.h"
|
|
#include "MediaPacket.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "Templates/SharedPointerInternals.h"
|
|
#include "VideoEncoderInput.h"
|
|
|
|
class SWindow;
|
|
|
|
class IGameplayMediaEncoderListener
|
|
{
|
|
public:
|
|
virtual void OnMediaSample(const AVEncoder::FMediaPacket& Sample) = 0;
|
|
};
|
|
|
|
class FGameplayMediaEncoder final : public ISubmixBufferListener, public AVEncoder::IAudioEncoderListener
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Get the singleton
|
|
*/
|
|
static GAMEPLAYMEDIAENCODER_API FGameplayMediaEncoder* Get();
|
|
|
|
GAMEPLAYMEDIAENCODER_API ~FGameplayMediaEncoder();
|
|
|
|
GAMEPLAYMEDIAENCODER_API bool RegisterListener(IGameplayMediaEncoderListener* Listener);
|
|
GAMEPLAYMEDIAENCODER_API void UnregisterListener(IGameplayMediaEncoderListener* Listener);
|
|
|
|
GAMEPLAYMEDIAENCODER_API void SetVideoBitrate(uint32 Bitrate);
|
|
GAMEPLAYMEDIAENCODER_API void SetVideoFramerate(uint32 Framerate);
|
|
|
|
///**
|
|
// * Returns the audio codec name and configuration
|
|
// */
|
|
//TPair<FString, AVEncoder::FAudioConfig> GetAudioConfig() const;
|
|
//TPair<FString, AVEncoder::FVideoConfig> GetVideoConfig() const;
|
|
|
|
GAMEPLAYMEDIAENCODER_API bool Initialize();
|
|
GAMEPLAYMEDIAENCODER_API void Shutdown();
|
|
GAMEPLAYMEDIAENCODER_API bool Start();
|
|
GAMEPLAYMEDIAENCODER_API void Stop();
|
|
|
|
static void InitializeCmd()
|
|
{
|
|
// We call Get(), so it creates the singleton
|
|
Get()->Initialize();
|
|
}
|
|
|
|
static void ShutdownCmd()
|
|
{
|
|
// We call Get(), so it creates the singleton
|
|
Get()->Shutdown();
|
|
}
|
|
|
|
static void StartCmd()
|
|
{
|
|
// We call Get(), so it creates the singleton
|
|
Get()->Start();
|
|
}
|
|
|
|
static void StopCmd()
|
|
{
|
|
// We call Get(), so it creates the singleton
|
|
Get()->Stop();
|
|
}
|
|
|
|
GAMEPLAYMEDIAENCODER_API AVEncoder::FAudioConfig GetAudioConfig() const;
|
|
AVEncoder::FVideoConfig GetVideoConfig() const { return VideoConfig; }
|
|
|
|
private:
|
|
template <typename ObjectType, ESPMode Mode>
|
|
friend class SharedPointerInternals::TIntrusiveReferenceController;
|
|
|
|
// Private to control how our single instance is created
|
|
GAMEPLAYMEDIAENCODER_API FGameplayMediaEncoder();
|
|
|
|
// Returns how long it has been recording for.
|
|
GAMEPLAYMEDIAENCODER_API FTimespan GetMediaTimestamp() const;
|
|
|
|
// Back buffer capture
|
|
GAMEPLAYMEDIAENCODER_API void OnFrameBufferReady(SWindow& SlateWindow, const FTexture2DRHIRef& FrameBuffer);
|
|
|
|
// ISubmixBufferListener interface
|
|
GAMEPLAYMEDIAENCODER_API const FString& GetListenerName() const override;
|
|
GAMEPLAYMEDIAENCODER_API void OnNewSubmixBuffer(const USoundSubmix* OwningSubmix, float* AudioData, int32 NumSamples, int32 NumChannels, const int32 SampleRate, double AudioClock) override;
|
|
|
|
GAMEPLAYMEDIAENCODER_API void ProcessAudioFrame(const float* AudioData, int32 NumSamples, int32 NumChannels, int32 SampleRate);
|
|
GAMEPLAYMEDIAENCODER_API void ProcessVideoFrame(const FTexture2DRHIRef& FrameBuffer);
|
|
|
|
GAMEPLAYMEDIAENCODER_API void UpdateVideoConfig();
|
|
|
|
GAMEPLAYMEDIAENCODER_API void OnEncodedAudioFrame(const AVEncoder::FMediaPacket& Packet) override;
|
|
GAMEPLAYMEDIAENCODER_API void OnEncodedVideoFrame(uint32 LayerIndex, const TSharedPtr<AVEncoder::FVideoEncoderInputFrame> Frame, const AVEncoder::FCodecPacket& Packet);
|
|
|
|
GAMEPLAYMEDIAENCODER_API TSharedPtr<AVEncoder::FVideoEncoderInputFrame> ObtainInputFrame();
|
|
GAMEPLAYMEDIAENCODER_API void CopyTexture(const FTexture2DRHIRef& SourceTexture, FTexture2DRHIRef& DestinationTexture) const;
|
|
|
|
GAMEPLAYMEDIAENCODER_API void FloatToPCM16(float const* floatSamples, int32 numSamples, TArray<int16>& out) const;
|
|
|
|
FCriticalSection ListenersCS;
|
|
TArray<IGameplayMediaEncoderListener*> Listeners;
|
|
|
|
FCriticalSection AudioProcessingCS;
|
|
FCriticalSection VideoProcessingCS;
|
|
|
|
TUniquePtr<AVEncoder::FAudioEncoder> AudioEncoder;
|
|
|
|
AVEncoder::FVideoConfig VideoConfig;
|
|
|
|
TUniquePtr<AVEncoder::FVideoEncoder> VideoEncoder;
|
|
TSharedPtr<AVEncoder::FVideoEncoderInput> VideoEncoderInput;
|
|
|
|
uint64 NumCapturedFrames = 0;
|
|
FTimespan StartTime = 0;
|
|
|
|
// Instead of using the AudioClock parameter ISubmixBufferListener::OnNewSubmixBuffer gives us, we calculate our own, by
|
|
// advancing it as we receive more data.
|
|
// This is so that we can adjust the clock if things get out of sync, such as if we break into the debugger.
|
|
double AudioClock = 0;
|
|
|
|
FTimespan LastVideoInputTimestamp = 0;
|
|
|
|
bool bAudioFormatChecked = false;
|
|
bool bDoFrameSkipping = false;
|
|
|
|
friend class FGameplayMediaEncoderModule;
|
|
static GAMEPLAYMEDIAENCODER_API TSharedPtr<FGameplayMediaEncoder, ESPMode::ThreadSafe> Singleton;
|
|
|
|
// live streaming: quality adaptation to available uplink b/w
|
|
TAtomic<uint32> NewVideoBitrate{ 0 };
|
|
FThreadSafeBool bChangeBitrate = false;
|
|
TAtomic<uint32> NewVideoFramerate{ 0 };
|
|
FThreadSafeBool bChangeFramerate = false;
|
|
|
|
TArray<int16> PCM16;
|
|
TMap<TSharedPtr<AVEncoder::FVideoEncoderInputFrame>, FTexture2DRHIRef> BackBuffers;
|
|
};
|
|
|